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AoS Compilation of GHB2017 for Seraphon

Discussion in 'Seraphon Discussion' started by Kadanga, Aug 22, 2017.

  1. crazyhorse1321
    Skink

    crazyhorse1321 Member

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    Its pretty clear in the GHB you get to choose your artifacts based on your allegiance. If you Seraphon Allegiance you are not order allegiance so you can't take the order artifacts.
     

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  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Updated Warscrolls for all compendium armies

    The skink chief losed its wonderful command ability.


    But we are lucky, because it's a nerf to a single model... many other warcrolls / armies are simply no more (all the Von Carstein vanished) or are now unplayable (all Tomb Kings)
     
  3. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I also noticed Heinrich is gone.
    Which is a pity because I played him today and liked his synergy with the few multi wound models there are in Death.

    As for the Skink Chief: I love that model I built and used as my general for all that time. I will miss it. I am sad that they nerfed him so much. Without his command ability there is no reason to take him.
    And then they added insult to injury by even taking his Seraphon keyword away so he breaks allegiance.
    Same for Oxyotl. I started kitbashing one just a week ago and now I cannot even play him? That's just rude and unnecessary. That could at least have given him the Seraphon keyword.

    Same for Jungle Swarms. They even renamed them and changed their points! Only to make them unplayable??? Really???
    WTF...
     
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  4. scubrat
    Temple Guard

    scubrat Well-Known Member

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    Just got mine in the post, anyone got anything they want to know?
     
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  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Siege rules!
    Will there be wounds assigned to walls and fences so you can destroy them? And are there certain units marked so they can destroy buildings, like in those 6th Edition rules?
     
  6. scubrat
    Temple Guard

    scubrat Well-Known Member

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    @Aginor Siege rules seem quite extensive. Basically for the offensive team there are three ways to wear down defenders, starve, batter and tunnel whereas defenders can defend against this with gather supplies, re-build and counter-tunnel.

    Starve, roll a dice for each defending unit, on a result of 5 or more (6 or more if the unit is a hero) the unit suffers D3 mortal wounds.
    Batter, roll a dice for each defending terrain feature, on a 5 or more the terrain feature has been breached.
    Tunnel, both attacker and defender roll a dice, if the attacker's roll is high you can pick one hero and two other units (can't be monsters) to move through the tunnel, they emerge at the start of any of their movement phases.

    That's the main gist, then there are two battleplans with more details.
     
  7. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Thanks!

    Sounds a bit underwhelming to me though.
    Some good ideas but I would probably have liked something else. Like battering rams. Or a list of units that can damage terrain and wounds for terrain.

    The way you describe it it sounds as though the attacker can just batter a terrain piece without even moving close to it?
     
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  8. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I also got the book today.
    And I can confirm it is really clear that we have to decide between Seraphon and Order and cannot mix.
    I can also confirm that indeed weapon artefacts, including our blade, can not be mounts' weapons. So no better rend for the carno. :(
    Still a solid choice, especially for a Scar Veteran I guess.
     
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  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    yeaha, it sounds pretty logical
     
  10. Palleponken
    Jungle Swarm

    Palleponken New Member

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    In the app our beloved Skink Chief still has the Seraphon keyword. Might be that they forgot to update..
     
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  11. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    The Warscrolls in the app are not updated yet.
     
  12. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    They will. Handbook and FAQ are the official references.
     
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  13. Jason839
    Salamander

    Jason839 Well-Known Member

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    Nvm everything was answer in another thread
     
    Last edited: Aug 28, 2017
  14. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Not sure I agree. Dracothion with Firelance and Shadowstrike might actually be quite good for 2500 and even playable at 2000 I think. I'll have to do some math on that...
     
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  15. scubrat
    Temple Guard

    scubrat Well-Known Member

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    @Aginor @Jason839 Definitely think it's viable at 2000pts, I have written up a list with Draco's Tail in and looks pretty strong.
     
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  16. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

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    Here is a list that I believe would work well:

    Seraphon Oldblood on Carnosaur (Coronal Shield)

    Saurus Scar-Veteran on Carnosaur (Blade of Realities)

    Skink Priest

    Skink Starpriest

    Slann Starmaster (General, Vast Intelect, Incandecent Rectrices)

    3 x (5) Saurus Cavalry

    2 x (20) Skink Units

    1 x (6) Ripperdactils

    Dracothion's Tail

    Firelance Starhost

    Shadowstrike Starhost

    With this configuration you have a single deployment, everything in dracothion's tail:

    You would deploy the two units of skinks, the star priest and the priest, and a unit of saurus knights.

    on the first turn roll for constellation and hope to get the +1 to charge, if not try to change it, summon the two carnosaurs as they are different warcrolls, summon one unit of cavalry, strap the trap with the ripperdactils and use masters of space and time to move the skink priest or in not necessary the other unit of taurus knights. Cast the curse of father and than use priestly trappings, if it doesn't go off on a 3 use the curse of dice roll to make it pass.



    If you do this right you should be able to charge 6 rippers 2 carnosaurs and a unit of saurus knights on the first turn. That should be enough to destroy anything threatening.

    meanwhile use the two units os skinks and the other unit of taurus knights to get objectives.



    how do you guys like this one?
     
  17. Tizianolol
    Temple Guard

    Tizianolol Active Member

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    I love that list!one drop lists arte so rare in this metà i predict. And your plan Is amazing! Tell me how it works if you test it soon :)
     
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  18. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    I love your list :) But why take a Starpriest if you already have vast intellect? Why not 2 Priests so that you are almost certain to gain the area buff?

    Also I take it you mean that the Slann would summon the two Carnosaurs through the Skink hero with "Arcane Vassal"?

    Also, don't you get a 4th item? Since you also use the Dracothion's Tail Starhost. If so, maybe give the D3 mortal wounds (on a 3+ dice roll) within 12" to one of your Skink Priest units? Just put them close enough, and roll some extra mortal wounds :)
     
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  19. Xlanax_lot
    Troglodon

    Xlanax_lot Well-Known Member

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    I definitely will... I have high hopes for it

    The starpriest is to be able to guive the carnosaurs the double damage and to be able to cast also mistic shield and arcane bolt

    Yes, it is an option depending on what is more beneficial

    I think you are right! I am mising an item! That is great news will hsve to think what to choose.
     
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  20. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Ah got it :) But I mean, you will only be able to summon those units in. So it's either 18" into enemy territory, or 9" away from enemies if you teleport your Skink Priest around right?
     

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