Does the mortal wounds caused by the Kroxigors "Jaws like a Steel Trap" rule spill over to other models?
Na it says ‘the target’ so I presume it’s literaly just the one guy that’s getting chomped on...but I do see why you are asking as generally when you are attacking a unit it’s not one model you are swatting at. I may be wrong - but I doubt it, let me know if you find out
The damage should spill over. The reason being is that the attack targets the unit and not a model from the unit. Thus any damage should follow the normal rules of damage for AoS. For immersion purposes I can see why this would be played differently.
By the way, do I get it right, that the attack may play against Kroxigor? Kroxigor wants to fight hordes and with -1 rend they make at lest 1 point of damage, but if opponent rolls higher on the ability, there is no damage. Since there are no ways to modify the roll, except curse of fates, 6 to-wound may end up not that good in the end.
You are correct. It is a bit of a double-edged sword. However, like you suggested, with Curse of Fates they become much stronger.
And with the Serpent Staff from the Skink Starpriest they can do a horrendous amount of mortal wounds.
Hmmm interesting - something I’ve overlooked, now I’m thinking a unit of 6 from a thunder quake host with a pair of skink priests following beihind could be nasty as hell! -a shite load of attacks - with potential for a lot of mortal wounds. -trappings for save re-rolls - -1 to hit from starpriest -heal d3 wounds ‘per’ model per hero phase That sounds like a super tank to me!
I had completely missed the 'per model' in the thunderquake. I always read it as unit. That makes them very tanky indeed.
Well, it's not that you can divide wounds between different models of the same unit, so I don't see the difference. A unit will always have just one wounded model at a time.
its a shame that kroxigors are the only saurus units with more then 1 wound ( cavallery is a different thing). how is it possible? a Dino is as easy to kill as a mini human militia? but a small orc has 2 wounds? what a strange world .
I think that's historical. Them being hard to kill despite being single wound infantry was because of their good save in earlier editions. That's why they are a bit weird. They look tough as nails compared to other line infantry), and they are depicted like that in the fluff, but ingame they aren't.
But how is healing handled mechanically? Wounds applied to a unit kills one model at a time, even for multiwound models with effects that gives one wound per model. Should not healing be applied the same way? It feels weird that 3 Kroxigors in the vicinity of a Slann, and members of a thunderquake batallion, heals 3d3 wounds to the wounded model. But it is kind of reasonable. Healing is after all only the application of negative wounds.
Yep. It is a concession to gameplay mechanics as you don't have to keep track of more than one wounded model per unit. Especially since the player owning the unit decides on how to assign the wounds (to avoid silly spreading).
It is also to keep units with multi-wound models from spreading out all their wounds to keep their models alive longer.
Interesting to note, as I've been up against other players who spread wounds around. Will have to remind them of this in the future.
That’s been the convention used by ALL armies since WFB4 [?] at least. Am I right? Kinda remembering a Beastmen Unit: beefy, chunky meatshield bodies, no Armor, silly big Poleaxes, Shields ...& two hits each.