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AoS 2k skinks, need advices.

Discussion in 'Seraphon Army Lists' started by Iblitz, Oct 2, 2018.

  1. Iblitz
    Chameleon Skink

    Iblitz Well-Known Member

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    After a lot of reflections this are my limitations :
    - no slaan (yeah i know...)
    - no saurus (only the astroligh is an exceptions
    - SKINKS !!!

    Heros
    - Skink starPriest 80
    - Skink priest (feather) 80
    - Astrolith 160

    Units
    - 40 skinks 240
    - 10 skinks 60
    - 10 skinks 60
    - 10 Camelons 240
    - 6 rippers 280

    Monsters

    - Engine of the gods 220
    - Engine of the gods 220

    Artillery
    - 3 salamandres 120
    - 3 handlers 40

    Formation
    - ShadowStrike 180

    My first list was teleporting the Stegadon, but alone i'm not sure it will be very effective, spamming Skink/rippers invocations and MW could be a good tactic instead.
    I like to play alpha strikes, so the Shadowstrikes formation + cameleon could be great.

    I'm just thinking that the salama,nder unit and handlers could be replace by a teleported unit of 4 Razordons...just to finish something.

    The astrolight is there to boost the 40 skinks and salamanders.

    What do you think ?
     
  2. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I think your better off with Razordons

    Allegiance: Seraphon
    Mortal Realm: Ghur

    Leaders
    Skink Starpriest (80)
    - General
    - Trait: Great Rememberer
    - Artefact: Gryph-feather Charm
    Skink Priest (80)
    - Cloak of Feathers
    Saurus Astrolith Bearer (160)
    - Artefact: Incandescent Rectrices
    Engine of the Gods (220)
    Engine of the Gods (220)

    Battleline
    40 x Skinks (240)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    Units
    10 x Chameleon Skinks (240)
    6 x Ripperdactyl Riders (280)
    4 x Razordons (160)

    Battalions
    Shadowstrike Starhost (180)

    Endless Spells
    Soulsnare Shackles (20)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 134
     
  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Looks like a fun. Skink list are always attractive to me. I think one of the EotGs would make a good general with either Great Remember for maximum DS or Master of the Star Ritual for fluff and more prayers.

    And like @Crowsfoot said go with the Razordons. Even if you do not deepstrike them they are still very killy when near a Saurus Astrolith Bearer.
     
  4. Iblitz
    Chameleon Skink

    Iblitz Well-Known Member

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    Thanks for those precises advices.

    "Great remeberer" trait is for slanns only... so sad.

    I was looking that Nimble trait, My space skink goes 3+ armor and 15" move. Which can provide more survivability in this crual world. (as long as the priest bonuses may not be very useful on my units).

    Also, that same character could have the MW prims, because of his mobility he could target anything, or finish something that the EOG didn't get yet.

    I just can't find the Gryph-feather Charm. In which book it is ?

    What do you think ?
     
  5. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Gryph feather charm is in the Malign Sorcery book
     

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