1. As foreseen by Lord Kroak, The Old Ones have returned!

    Time has come to strike a powerful and united blow against Chaos.

    By Lord Kroak's order our army has been standing ready to move for a decade, our Skink Priests has been making daily sacrifices to ensure the gods will take our side.

    The day has finally arrived we will march to war, ready to bring havok to any battlefield!

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AoS New book what would you like

Discussion in 'Seraphon Discussion' started by forlustria, Feb 9, 2019.

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    Crowsfoot Ctho Craftworld Staff Member

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    2 wound guards would be dreamy :)
     
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    Crowsfoot Ctho Craftworld Staff Member

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    The thing I would love the most is a Slann as powerful as Mazamundi, combine our regular Slann and Kroak into one and have a high point cost model but a new model.

    Another thing that would be cool is Seraphon warband which can be used in AOS and Nightvault (yep I've bought it)
     
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    Sedraxis Biel-Tan Craftworld

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    I don't think we'll see 2 wound Guard, seeing as they fall in line with "elite" infantry like Grave Guard and Greatswords. More offensive, but needs to be protected.

    I also expect Shadowstrike and Thunderquake to become less impactfull in exchange for other options.

    I'd love to see alternatives to summoning, like saurus generals unlocking a different ability.
     
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    Vroomer Dorhai Craftworld

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    Since you brought it up... I see this being 4 modes like the Sylvaneth one. Priest with 3 ranged - I’m thinking atlatl (spear throwers: https://en.m.wikipedia.org/wiki/Spear-thrower) wielding guards, skinks, big lizard chompy chomp chomp things.

    And a Spinosaurus, apadasaurus, brontosaurus, two or three more different behemoths. I’m a fan of sauropods and pterosaurs. One of those as a behemoth would be cool. My son’s into the spinosaurus.
     
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    Vexcor Biel-Tan Craftworld

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    Its not that this two Battalions needs to be nerfed.
    its more like the others have to be buffed, there is a reason why we dont play them in them.
    Yes Shadowstrike can be enoying for some people, buts its way less then overpowered.
     
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    Canas Saim-Hann Craftworld

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    Shadowclaw is a one-trick pony, nerfing it would most likely end up invalidating it completly.
    Thunderquake has slightly more room for potential nerfs, but again is so limited in what it actually that most meaningfull nerfs would just boil down to breaking it.... The only real options for nerfs directly to the battalions are just cost increases, which really aren't all that likely to achieve much either unless the increase is so stupidly large its just no longer worth the cost.

    So imho, even if they wanted to nerfing them just doesn't really work.
     
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    Sedraxis Biel-Tan Craftworld

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    They won't be nerfed as such, I think they will be changed entirely to fall in line with the new wording of the game.

    When we get a battletome, I'm pretty sure a lot of warscrolls will change and individual units will be more powerful (better stats, more options) in exchange for less game-breaking exceptions in extra rules. It'll create more build diversity because we won't have to rely on a few old wordings that slipped through the cracks.

    A bit like what happened to Lord Kroak, except this time we'll get a whole battletome of goodies in return.
     
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    ILKAIN Ulthwé Craftworld

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    don't remind me of the loss that was Kroak... its still too soon.
     
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    Itza'qu Dorhai Craftworld

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    I think all we really need is a rules clean-up and a power update to be competative with more current releases. A lot of that entails what I've seen in this thread.

    I think I'm most concerned about the direction of the lore, and I think I have an unpopular opinion. I would much rather the writing lean into the "daemons of order" gimmick than reverting back to the lizardmen fluff. There's just too much more going with the concept of "angelic dinosaurs that may be from space."
     
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    Torxhol Drakescale Alaitoc Craftworld

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    I mean, the Troglodon is basically a spinosaurus.
     
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    Torxhol Drakescale Alaitoc Craftworld

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    I don't think that they would revert to the old Lizardmen stuff, I would rather them have different Slann and their still living kin (or their memories that have become fully tangible) settle different realms, and maybe have different abilities/looks.
     
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    Accurate_Noib Alaitoc Craftworld

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    I want GW to bring back the jungle swarm which could hide in skink units or something. I also want a skink chief on Terradon and I want his blowpipe to have 3 attacks instead of 1.
     
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    Accurate_Noib Alaitoc Craftworld

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    Absolutely I find the idea of living lizards hunting in jungles of gryan quite interesting
     
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    Uslan Dorhai Craftworld

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    i would like a scenery piece, much like Goblin Bad Moon or Beastman stone, for nearby death dinosaurs to come back to live
     
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    Accurate_Noib Alaitoc Craftworld

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    yes if we do get an upgraded battletome we will get scenery and hopefully new and reworked models
     
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    Torxhol Drakescale Alaitoc Craftworld

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    I would like them to make going heavy saurus legitimately effective, terrain would be nice (Spawning pool? Space Marine drop pod esque ziggurat?), maybe a new unit? Skink general with worthwhile command ability.
     
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    Accurate_Noib Alaitoc Craftworld

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    yes we need more skinks and a ziggurat would be lit. id say it channels the energy of the stars and adds a few bonuses like extra damage to a chosen unit or something.
     
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    Seraphandy Biel-Tan Craftworld

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    A Carnosaur, Bastiladon and Stegadon, each with a Stormcast Hero riding them, would be just brilliant.........;)
     
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    pendrake Saim-Hann Craftworld

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    :eek: :rolleyes: :hilarious: :smuggrin:
     
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    pendrake Saim-Hann Craftworld

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    Those ships that escaped The World That Exploded should start spawning brand new Slann.

    6th, 7th, and 8th generation Slann. FTW. For the Old Ones!

    For a terrain piece: how about one of those Sotek Pillars? (a snake made of cuboid blocks)?
     
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