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AoS Oldblood on Carnosaur Command ability

Discussion in 'Rules Help' started by Casey, Feb 12, 2019.

  1. Casey
    Jungle Swarm

    Casey New Member

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    I was wondering if there was any changes from what is stated in the book for Ancient Warlord command ability

    It states whenever a saurus hero within 20" attack in combat phase, pick one of its weapons and +2 attack until end of phase.

    I was wondering if it actually goes for all seraphon heros within 20" or just one hero within 20"(my brother a thinks its overpowered nd just wanto get a clearification)
     
  2. Sedraxis
    Skink

    Sedraxis New Member

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    It is for all heroes within 20", and it is potentially overpowered :p
     
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  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yeah, it works for all heroes... but it's not overpowered, far from it.
    It's a good buff, but there are craziest things in the game ATM.

    Our strongest tools actually are LoSaT and summoning... those are our main keys to victory, while the synergies granted by our heroes are not game breaking.
     
  4. Hij4cker
    Skink

    Hij4cker New Member

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    And can he use that on his mount? I mean it's forelimbs.
     
  5. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Generall the Jaws are where it's at.
     
  6. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Yes, the command ability can be used for the carnosaur. If attacking infantry hordes then go for the jaws, for monsters use it on the claws as the pinned down can become brutal.
     
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  7. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Mathmatically, isn't it still better to use them on the Jaws?
     
  8. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    It’s pretty dependent. Against infantry then hands down its the jaws. Again, with monsters you have an excellent probability of scoring pinned down with 4 claw attacks. This means that approximately 2 should deal damage. With this you can use a far more accurate bite with an almost guaranteed hit, multiple times.
     
  9. Blitzkriyg
    Temple Guard

    Blitzkriyg Well-Known Member

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    Jaws is definitely the best. I run kroak so having 6 or 7 cp by turn 3 to blow is great. Charge in the carno with a sunblood with his exploding 6s backed up by an Astro and its fun times had by all (your opponent excluded)
     
  10. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    the ability says: pick one of the heros weapons.
    is it really legal to give the claws or jaws +2 attacks?
    is there no difference between the hero and its mount?
     
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  11. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    If an ability can't be used on the mount it usually says does not effect the mount.
     
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  12. Blitzkriyg
    Temple Guard

    Blitzkriyg Well-Known Member

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    Command traits are not conferred to the generals mount, however command abilities are fine unless the ability says otherwise
     
  13. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    Good to know!

    I just want to know if I'm correct:
    If this effects my Scar-Veteran on Cold One, I can choose the Celestial War-pick witch gives me 5 attacks. When I roll a 4 after the attacks i get another 5 attacks because it states: "...until the end of the phase." And after that when I roll a 6 again?

    Gr, Imrahil
     
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  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yes. :)
     
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  15. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yep. :)
     
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  16. MackiMac
    Ripperdactil

    MackiMac Well-Known Member

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    Does it stack?
     
  17. Canas
    Slann

    Canas Ninth Spawning

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    yup, the command ability stacks.
     
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