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Discussion The Lustria project - Incredibly outdated, dont bother reading

Discussion in 'Fluff and Stories' started by Nazqua, May 14, 2019.

  1. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    Here Is the Link to the google doc, I will update it on Lustria online regularly

    https://docs.google.com/document/d/1g4ZvwNbyUePYeu2JJrxLuCI6p0sTovfdjSeRHB9VSiE/edit?usp=sharing
    my latest update- Sorry for the grammar and spelling.


    Tlanxla City of the Sky
    Tlanxla is located on the south of the sotek spine mountain range and is many thousands of meters above sea level, the ground is mainly flat plains and patches of dense jungle it is littered with rocky outcrops and lakes, yet very few structures can be found, for Tlanxla is no conventional city. Tlanxla is primarily made into the side of the cliffs, structures such as balconies terradon landing spots and farms can be found dug into the cliff or jutting out on stone supports. The cliff sides are littered with buildings of all need and desire of the once-blooming population.


    The layer closest to the ground is and was 300 meters high up the bare stone cliff, each layer has a specific role and purposes the lowest being used for military and barracks. The next for storage and housing and above was a social and economic sector. However the cliff lacked any form of temple or star chamber, this is because the majority of buildings of this nature were constructed on large floating islands situated nearby the cliffs. These many islands were kept afloat and suspended by the strong magic currents and winds of the area not to mention the will of the cities slann masters. When some islands became level with the cliff great bridges were constructed between them however the primary use of transport around the city were terradons and other such flying beasts.


    among the floating islands was the sanctuary of heavens a large temple-like building were skink priests and slann alike came to study and learn spell and casting methods wrote down on scrolls and tomes. Along with this many arcane artifacts were stored among the building, now lost amongst the shattered ruins below. Another landmark now lost to time was the great shrine of birds and flying creatures. This was situated at the highest peak a great circular disk with a sanctuary in the middle. This landmark was blessed by Itzl and Inhamex attracting huge flocks of terradons parrots and other such creatures. Sometimes Great terradons or mysterious 4 winged giants would perch among the center where the silver and stone statue of a terradon preparing to roost for the night stood shining in the clouds mist haze. Many terradon eggs were captured here as terradons of all shapes and sizes nested on the cliffs above the city.


    Soon after the great catastrophe the city fell. The master of change and deception Tzeentch himself summoned a powerful and draining storm of magic and change, it quickly engulfed the city being fed on the slanns power Flashes of multicolored lightning smitted the statues and instruments below warping and changing then into warped and corrupted mockeries of their past self. Not only this but the storm itself drained and destroyed the webs of energy and magic keeping the islands afloat, in a sudden panic they began falling from the sky to crash and split on the ground below. Slann and skinks alike were sent plummeting down to be buried amongst the ruins and rubble. Great artifacts once valued were misshapen, stolen and lost as chaos enveloped the city. That day the heart of the city relapsed under the storm and gravity plunging down to its doom. After that tzeentch and his disciples sealed off the great cities few entrances and exits with demonic spells and unbreakable barriers leaving the population to suffer and starve, the terradon balconies and great shrines were razed under barrages of hellfire. The population slowly began to whittle away with no food and under constant siege by demons. Tzeentch quickly moved his forces on to attack strong cities. The few roaming terradon riders rushed back and forth from Tlanxla dropping skinks and sauri of to the nearby city of Tlaxtlan City of the moon a larger well-defended stronghold that held back the tide of chaos. But it was enough, the city began to buckle under strain, many sectors collapsed or tumbled down into the jungle below .


    legend has it that a coatl a grand magical guardian of the jungle summoned the flying creatures of the air to save the remaining population with an echoing call. many skink parties continue to discover lost secrets and chambers among the cliff-side city., lost artifacts and spawning pools are still said to be locked away under protective seals and vault doors deep in the heart of the mountain.


    The remaining floating islands held up on the arcane fields and the east side of the city is home to flocks of terradons nesting in the warmest months, great migrations occur once again sending the city into a chorus of shrill coring and the flapping of thousands of beating wings. At the top of the city amongst the rubble and ruin the fallen vine covered statue of the terradon can still be found to this day. Many mysterious coatl sightings state a feathered serpent flys amongst the thick cooling dusk mist that covers the city ever so often, and so the legend persists.


    Many terradon and ripperdactyl riders climb the vine blanketed city to show their worth and give honor to Inhamex and Itzl. the greatest of these skinks being Tiq’tak’to who was the very first to scale the full length of the peak and reach the mysterious shrine of birds. Tales tell the blade of eternal skies and mask of heavens were found amongst the ruins of the sanctuary of heavens and deep vaults of the city. Chameleon skinks sometimes still patrol the eare and clamber amongst the forgotten remains patrolling the dark for lost secrets and hidden relics. Despite the technology and help from the old ones and first-generation slann being lost. may we hope the lizardmen can reclaim the ruins and islands returning the city to a fraction of its former glory.

    [​IMG][​IMG]


    -Zarmuda (City Of the Deep)


    Zarmuda was once a triangular jewel amongst the lizardmen empire, a great city of stone, wood and pure gold. Many centuries ago Zarmuda was amongst the largest cities, its borders were covered in misty marshland fed by the great Amaxon river, the longest in all the land, the water in the marshes was said to be crystal clear and cleansed the soul. A few hundred meters north the river opened up into a great delta covered in lush forest and thriving with life on either side beaches of golden sand and gentle tide cooled in the dusk breeze.


    Zarmuda was known for its great farms and glorious food produce, more than 40% of all Lustria’s rice and fish came from the city. The marshland was blanketed by thick rice paddy fields and the coast was dotted with boats and docks. The nearby sea teeming with shoals of fish.


    Once inside the cities three borders the orchestra of talking, hammering and the sizzling of meat or sorting of jewelry and trinkets hummed in your ears. The aroma of spices and fresh fish filling the air. Great frying pans and fires hung over walls full of simmering rice preparing to be shipped off to the corners of the continent, the sky littered with vast rotating columns of steam and smoke that plumed upwards to be whisked away on the gentle breeze. Above the mayhem of the street the temple district stood in its full glory, some of the greatest shrines ever to be seen spiked out of the city center. In the middle of it all stood the greatest temple of all, the eternal chambers, a great pyramid hung up on the arcane winds. Many Slann resided amongst it. its three walls made of pure jade and patterned with delicate gold inscriptions and carvings, the walls reflected the light in dazzling beams. The occasional sheen or Magical aura of a sacrificial sword still drenched and dripping with the blood of unholy creatures or the ambient luminous glow of a magical tome emitting pulses of cerulean light. In times of trouble great meetings would be held here, several Slann in the same place at the same time in physical matter was saved for only the greatest and most ancients of buildings, only Itza’s dynamic Monoliths could dare challenge this sanctuary.


    Further west of the city several great harbours lines the Amaxon river, colossal Gongs reverberating through the water forcing Itzl’s creatures to rise from the depths were they lurked for unsuspecting prey, the greatest of these creatures being Pliodons famed by the lizardmen for the use of them as beasts of burden and transportation. Pliodons were in the greatest abundance in the amazon river and were well used by the booming economy of Zarmuda. Huge traveling banda carrying supplies left the city daily to deliver food and resources to other thriving cities such as Tlaxtlan, Xhautec Qui’itak and Tlanxla; through its great artificial channels. Sometimes supply trains would run to cities such as huatl or even the Itza. Among the harbours and docks stood another great shrine, that which honored the god of water Tzunki. No creature of the deep could resist the shrines call and the water encompassing the shrine on both sides purified and turned a crystal clear. Daily rituals would occur here, scraps of abundant food would be shared out among the rivers creatures and devoured within seconds.


    But all of this would not last forever, the great catastrophe changed all of this. Chaos quickly consumed ther continent the unprotected docks and river stations swiftly overrun and drowned beneath a tide of demons, the city held back the initial attacks. Great shields and magical barriers were cast over the area, some extending far out enough to touch the coast and secure a fraction of the fields. But slowly and surely the barrier was beaten back and the fields destroyed and razed. Zarmuda’s population gradually fell as skinks and saurus starved. Days turned into months and the city still endured, soon the sky turned dark as storms of disease and change engulfed the continent. The sea raged and thrashed; the gigantic waves pelted the coast into submission as the essence of life and hope was ripped from the beaches and the cliffs crumbled away.


    Soon the darkness engulfed all and day and night were no more, Then amongst the eternal gloom great streaks of light parted the storm, skinks watched in hope, could the old ones be here to relieve the seemingly endless siege? The answer was received almost immediately as the light transformed from a pure white to a crimson of pure devastation. Trails of hellfire left in the wake of the unearthly projectiles, as each one pounded the city from above the shield weakend and faded, great arcs of magic and electricity splayed out as chunks of the great bulwarks and wardings were torn away. The cities foundations shook and threatened to collapse under every strike. The barrages of artillery continued for days, each time the city relapsed under the firepower but still held strong. The barrier was weakened and reduced to a decimal of itself, unable to save the city it was reduced to encompass only the greatest of buildings and temples. The rest of the city lay in ruin and defeat.


    Many more months past and the city center still held firm. Suddenly the artillery barrages stopped and weakened, leaving the city to recover, but this was only a warning, over the following days the sea rose in pure hatred destroying anything it came into contact with, obliterating the now overpowered coastline . The slann were at unease and sensed the incoming danger but there was nothing they could do, their limbs were mere bones and their mind numbed from the constant bombardment


    With a explosion of water a gargantuan tentacle of pure horror and annihilation erupted from the sea, Chaos had summoned a monster of absolute evil and terror from the deeps to obliterate the city. As the tentacle stretched into the sky several more burst out from the ocean to join it, in a display of power unseen by anything in the mortal realm the tentacles wrapped around the land encompassing the city ripping it from the land and dragging it to be swallowed by the raging tides. The Slanns attempts were futile. Nothing could stop this beast. With a planet shaking roar the land gave way huge chunks tumbling to be lost into the depths, the city split under the coils as writhing shadowy tentacles smashed any resemblance of civilisation. The barrier was instantly collapsed and gave away leaving the city open to attacks as it was swallowed by the once lifegiving sea. Demons attacked the city from all sides as the land fractured and shattered, piece by bloody piece the city was drowned and absorbed by the ocean. every artifact, every scroll and every creature. Nothing survived the onslaught.


    Thousands of years later the wounds of the land have healed and the lizardmen empire bounced back to a mere fraction of its once unchallenged strength.


    In recent times the ruins of Zamunda are still teeming with life but in a far different manner, Sometimes known as the city of the deep the once lustrous city now lies at the sea floor, A great atoll of coral and sea life has formed around the sunken city, the soil and nutrients dragged down with the city creating a perfect habitat for animals large and small, the water in the bay is clear and smooth. The waves gently lap at the golden beaches as they once did before in ancient times. At low tide parts of the ruins can be seen sticking out the ocean and reflecting the sun in dazzling beams, Many islands of lush forest or grassland litter the area, A teeming coral reef surrounds the foundations, many chambers and buildings have long been sealed or sunken never to be found again. Many pliodons and other such creatures live in the ruins, terradons and sea birds are more common here than almost anywhere else due to the abundance of fish and sealife. Not only have the animals made the most of this natural boon but also the lizardmen once incontrol of the city, Skinks and Kroxigors go out on rafts and creatures to haul back fish in handfuls. Many ports have been re-established and set up along the golden coast. Along the atol docks and storage houses have been constructed as the coral reef is packed with pearls, vibrant and exotic sea animals, medicinal corals and Long lost trinkets for those that seek them Zamunda is still known for its great food produce, a large amount of fish can be traced back to the city of the waves and the nearby reefs and islands. Many skinks are known to come to the city for more than fish and riches, but a religious pilgrimage to tzunki and to remember those that fell in the fight against chaos during the great catastrophe. Few temples in his honour have been erected on the islands to mark the places were the slann once lived.


    Cohorts of gathering skinks paddle out to claim a bounty of fish and eels, nets and javelins being the prefered catching methods. Occasionally a group of lizardmen will come in search of the most prised delicacy of the reefs, but catching it is no easy feat for scorpion eels swim deep among the lost temples and find their way into the most perilous chambers, yet despite this many skinks still take the risk. Some have laid at rest on the seabed to join the city, whether it's the lack of oxygen, bite of a creature or violent current the outcome is the same. Another curious and valued creature of the city is Tzunki’s most sacred animal the turtottle, great beasts with immense and impenetrable shells, if a skink is lucky one of these shells might wash up on the beach to be turned into ornaments, armour or decoration. Coincidently the only creature in the whole of lustria known to prey on turttotles is the Octock, referred to as a tentacle beast that lurks in the deepest chambers and underwater caverns below the islands and city preying on all whom dare enter its hidden realm, these two beasts have often been compared to the story of how the city fell and the way the city held strong only to be crushed beneath chaos’s endless coils. Another now notable creature relatively new to the reef environment is the praised serpentacor. A dangerous creature of large size that wields a deadly and potent venom that is injected to its victims, its four flippers help its snake like body glide with a unnatural speed. This creature despite its size and strength has never been known to attack Lizardmen, legends say it leads skinks to pearls and hordes of lost artifacts, Not only that but serpentacors are said to have led skinks to the jade ruins of the still intact eternal chambers at the deepest part of the city half buried under the sand. But that last part is mere speculation and may just be stories told by exited skinks ready to leave their home city insearch of riches and fish in the obscure ruins. Sperpentacors are often Associated with sotek many skink priests say they are blessed by him so they should therefore be praised and protected.


    The ruins slowly erode away, and with them the memories of the once great city, now at rest in peaceful depths. Tales tell of solar engines and engines of the gods being kept locked away in chambers.May we hope these tales are true and the ruins can be reclaimed, the eternal chamber resurfaced and the city raised from the ocean in tzunki and the other old ones honour, may we hope the lizardmen can reclaim the ruins and islands returning the city to a fraction of its former glory.


    [​IMG]

    [​IMG]
     

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    Last edited: May 19, 2019
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  2. Paul1748
    Saurus

    Paul1748 Well-Known Member

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    You can just copy & paste the link of Lustriapedia and call it a day.
     
  3. Paradoxical Pacifism
    Skink Chief

    Paradoxical Pacifism Well-Known Member

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    Lustriapedia is pretty fantastic as a source. I'd like to see the fluff from other websites as well too.
     
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  4. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    Awesome, I guess I will use that to help me form my baseline. I plan to do much more detail on each area though, and create tone of my own lore.
     
  5. Paradoxical Pacifism
    Skink Chief

    Paradoxical Pacifism Well-Known Member

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    Can't wait then :D
     
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  6. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Canon means official lore. Cannons are things used to kill Stegadons and they are often black colored. Spelling errors are not a huge deal unless the misspelling changes the meaning of what your are saying.

    Also on typos. Xlanhuapec and Tlaxtlan are occupied cities and should be underlined. Itza was left off the list entirely.
     
    Last edited: May 14, 2019
  7. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    :D, I actually moved it to a google doc after this where I continued my work. If I thought Xlanhuapec and Tlaxtlan weren't occupied I think this project may aswell end now
     
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  8. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    Thanks, Also noted this is actually the first time I have used this phrase.
     
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  9. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Rather than try to reinvent the wheel and catalog all Lustrian Lore everywhere. Why not take smaller bites. Focus on an aspect of fluff that you feel is underdeveloped that also interests you.

    I think the easiest starting point is the map on page 25 of the 8th Lizardmen army book. It has lots of landmarks on it with exciting sounding names and zero backstory including over a half dozen temple cities with titles but no fluff.
     
  10. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    Looking for feedback and criticism as this is one of my first lizardmen base short lore stories.
     
  11. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    I've often wondered why Tlanxla the Cty of the Sky is actually located away from the mountains, near the entrance to large swamp lands make it at best, barely above sea level. This is probably an oversight by the GW illustrators. Tlanxla could easily be moved a couple hundred miles west so it's touching the mountains. Then it would fit with what you are describing with buildings built into cliff sides.

    Alternatively, when the floating islands fell to the ground, these islands could have crashed into the ground and formed artificial mountains separated from the main mountain range. Re-settlers to Tlanxla could have carved new shelters into these artificial cliffs.

    It's probably by accident, but the location on the official canon map for Tlanxla makes since for being Terradon friendly. When you see dinosaurs in fiction, ptredactyls nest on mountain tops and tall trees, but modern paleontologists mostly believe that ptredactyls nested on the ground. Not as exciting. You can still say Teradons prefer nesting in high places. I'm going to argue that Ripperdactyls probably do not nest in high places. If they nest in high places, blot toads would not be able to threaten their nests very easily.

    Tlanxla is fed by the Amaxon River and it exists on the edge of the Piranha Swamps which is also fed by the mighty Amaxon River. That tells me that the area is probably teeming with fish in nutrient rich but fairly shallow water. So that would be very conducive to supporting a large population of Terradons.

    Also, don't forget that there is an Old One named Tlanxla. Tlanxla is a relatively obscure Old One, but he is probably BIG in the city that bears his name. Here's what I came up with for Tlanxla the Old One's yearly festival.

     
  12. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    maybe It could be interesting if it was moved slightly closer to the water but was still next to two or three mountains. That way the city could have used lost technologies to build a channel coming towards it and creating an artificial swamp-like area were they could gather fish for the population and honor Tlanxla's most favored creature, the terradon.
     
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  13. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    You had a bunch of stuff written here and now it's gone. What happened?
     
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  14. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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  15. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    A few things jumped out from your work in progress


    -Quetli (Warrior God, Protector of the true way)

    -Quetzl- (Protector God, Warrior God)

    These are so similar in spelling and description that I belive Quetli is a spelling error on the part of GW that the editior's didn't catch. Quetzl shows up far more often so he's the "true" Old One.

    Or you can make up some kind of fluff about a golden plaque being smudged and differing views on proper pronunciation.

    Potec is a god of protection against the supernatural.

    Zlatan should be on the list of cities. It is/was the preiminent city of the Southlands. I don't want it's the City of _____, so I joked it was the City of being ignored by GW writers. It was important in 5th edition.

    @Nakki wrote a lot about the Southlands. It's not officially canon, but it should be.
     
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  16. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    Thanks, I was thinking, I might end up doing a couple of pages of lore for the Southlands and the cities there too.
     
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  17. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    New on this but looks pretty interesting. It goes into far more depth then any other source I have seen, very good job so far and keep it up :)
     
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  18. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    I am currently working on the history of Zarmuda
     
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  19. Nazqua
    Carnasaur

    Nazqua Well-Known Member

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    Hey guys, what are you feeling, the lore Chaqua (The city of gold), Lore spektazuma (City of lenses) Or the lore of Subatuurn (The city thats under) - Which one should I do next?
     
  20. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    There is some official lore on Chaqua. Not much. Here is the summary.

    We have some unofficial fluff on Spektazuma here. It's mostly speculative but it's good.


    Subatuurn is a blank slate. I am almost certain there is no official or L-O posted unofficial fluff on this city. Whatever you say goes, in theory.
     
    Last edited: May 19, 2019
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