Slann
Lizards of Renown
Herald of Creation
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Okay.
First off, my list is not a "power gamer" list. I did not, in isolation, view just how powerful people were and how combinations of them would be more powerful than others. I took a serious look at each of the characters as, while they would be totally loyal to me and would not work to undermine each other, they would retain their basic personality.
As part of this, I viewed each from the standpoint of what I would be trying to achieve in entering the Warhammer universe. Aside from the fact that (as previously and hilariously covered in a meme) NO-ONE would want to go to the Warhammer universe, grim-dark as it is, I looked over the list from what I thought would be the best course of action to actually effect a change and overall victory for those not desiring to destroy/enslave/subjugate/etc. the entire world to their will.
I decided that I would want to put together a team that would be able to unite the forces of Order in a unified front to be able to at least create a environment that wasn't as grim-dark and at best to push back all forces of Destruction and actually have a sane civilization.
Whether I achieved this or not is a different question and I feel would only really be answered based on the steps that I took to achieve it.
Secondly, I viewed myself entering this universe when considering a mount and weapons. I have no training in battle, no experience in tactics (really) and would be (at least initially) a very poor fighter. Possibly my only strength would be in statesmanship and forging alliances as I do consider myself level headed and able to talk to anyone about anything.
So, the armour/weapons point became almost moot and I went with Goblin to save money. To be fair, there are several Goblin magic items in the O&G ARB which are pretty cool and I would have had to spend something on magical items. This freed up my cash for other purchased. $1 spent. (I will also say for the record, that I was thinking that with an adequate team, I would rapidly be able to acquire magic weapons, armour and items that would bolster my meager fighting abilities to something half decent and would then have to train)
So, for the rest.
I then looked over the list for who had the characteristic(s) that I felt would be of most use considering my goal above. I then planned to orient the remainder of my choices around this. The fact of using lore strength instead of rules strength made this very interesting, as many of the characters that I was familiar with I had to re-look at in this light as to what their strengths were. Funnily enough, this brought me Kairos Fateweaver.
Why?
In reading the lore of all of the characters, it struck me that he had two almost invaluable skills: the first was knowing EVERY spell in existence (which in addition to being a Lord of Change is a pretty OP characteristic) and the second and most important was being able to see all the future and all the past. This characteristic I deemed higher than any other. How could I possibly be beaten if I could foretell exactly what was going to happen in every meeting, skirmish, battle, potential decision.
So he became my starting point. $5 spent, $6 spent total.
For my second in command, I immediately dismissed Arcahon and Malekith. They are both very powerful figures and, as Nightbringer points out, Malekith comes with a dragon. I couldn't do it though. They are both homicidal/genocidal maniacs. Even if loyal to me, their personality being the same would mean my rule would be sullied by acts of wanton violence and torture inevitably. I originally went with Thorgrim Grudgebearer to have a Dwarf, but decided in the end for Karl Franz. His lore cites him as an expert tactician and statesman. This fit nicely with my ethos for the group and brought me a pretty decent imperial Griffon to boot. $4 spent, $10 spent total.
For my Duelist/Fighter, I kind of felt compelled to take Gor-Rok. Not only would he be key to allying the Lizardmen (since any other race has diplomatic lines open to the rest of the forces of Order), I love his fluff and he's a total bad-ass per this. So a good fighter to have by my side. $3 spent, $13 spent total.
For muscle, I was a little torn. Every character on this list is a "bad guy" bar (arguably) Bragg the Gutsman who isn't exactly a mahrlecting Care Bear... In the end, I went with Throgg. Per his fluff, he is a fearsome fighter in his own right, but also brings to the table the ability to command a legion of beast. So, on top of making my armies through statesmanship, I could also be raising a horde of monsters to my cause (and denying them to the forces of Chaos, double-whammy). $3 spent, $16 spent total.
For my Assassin, I went with Prince Apophas. I would not take the psychopaths that are Snikch or Shadowblade. Araloth doesn't seem worth his price tag when you actually read his lore, Markus and Oxyotl are great, but I was running low on money... so I took Prince Apophas. Having an immortal assassin who can pop up pretty much anywhere is pretty handy. Not only that, but he can only be dispersed not killed. I could literally set him a list of people to at least attempt to assassinate from the forces of Destruction and if he succeeded then I had a result. If not, I could literally have him keep trying. Great asset. $2 spent, $18 spent total.
For my mount, I'm with Nightbringer. I took the Star Dragon. In terms of fluff, it is far beyond any of the other mounts and having a super-powered dragon does make a difference. With my Imperial Griffon, I had a pretty mean starting point. I could even give my mount to another to ride, making it even more dangerous. Solid choice in my opinion and was one of the ones I knew I'd be taking from the start. $7 spent, $25 total.
-
This I feel would enable me to pursue the goal that I had set for my Warhammer quest (pardon the pun).
First off, my list is not a "power gamer" list. I did not, in isolation, view just how powerful people were and how combinations of them would be more powerful than others. I took a serious look at each of the characters as, while they would be totally loyal to me and would not work to undermine each other, they would retain their basic personality.
As part of this, I viewed each from the standpoint of what I would be trying to achieve in entering the Warhammer universe. Aside from the fact that (as previously and hilariously covered in a meme) NO-ONE would want to go to the Warhammer universe, grim-dark as it is, I looked over the list from what I thought would be the best course of action to actually effect a change and overall victory for those not desiring to destroy/enslave/subjugate/etc. the entire world to their will.
I decided that I would want to put together a team that would be able to unite the forces of Order in a unified front to be able to at least create a environment that wasn't as grim-dark and at best to push back all forces of Destruction and actually have a sane civilization.
Whether I achieved this or not is a different question and I feel would only really be answered based on the steps that I took to achieve it.
Secondly, I viewed myself entering this universe when considering a mount and weapons. I have no training in battle, no experience in tactics (really) and would be (at least initially) a very poor fighter. Possibly my only strength would be in statesmanship and forging alliances as I do consider myself level headed and able to talk to anyone about anything.
So, the armour/weapons point became almost moot and I went with Goblin to save money. To be fair, there are several Goblin magic items in the O&G ARB which are pretty cool and I would have had to spend something on magical items. This freed up my cash for other purchased. $1 spent. (I will also say for the record, that I was thinking that with an adequate team, I would rapidly be able to acquire magic weapons, armour and items that would bolster my meager fighting abilities to something half decent and would then have to train)
So, for the rest.
I then looked over the list for who had the characteristic(s) that I felt would be of most use considering my goal above. I then planned to orient the remainder of my choices around this. The fact of using lore strength instead of rules strength made this very interesting, as many of the characters that I was familiar with I had to re-look at in this light as to what their strengths were. Funnily enough, this brought me Kairos Fateweaver.
Why?
In reading the lore of all of the characters, it struck me that he had two almost invaluable skills: the first was knowing EVERY spell in existence (which in addition to being a Lord of Change is a pretty OP characteristic) and the second and most important was being able to see all the future and all the past. This characteristic I deemed higher than any other. How could I possibly be beaten if I could foretell exactly what was going to happen in every meeting, skirmish, battle, potential decision.
So he became my starting point. $5 spent, $6 spent total.
For my second in command, I immediately dismissed Arcahon and Malekith. They are both very powerful figures and, as Nightbringer points out, Malekith comes with a dragon. I couldn't do it though. They are both homicidal/genocidal maniacs. Even if loyal to me, their personality being the same would mean my rule would be sullied by acts of wanton violence and torture inevitably. I originally went with Thorgrim Grudgebearer to have a Dwarf, but decided in the end for Karl Franz. His lore cites him as an expert tactician and statesman. This fit nicely with my ethos for the group and brought me a pretty decent imperial Griffon to boot. $4 spent, $10 spent total.
For my Duelist/Fighter, I kind of felt compelled to take Gor-Rok. Not only would he be key to allying the Lizardmen (since any other race has diplomatic lines open to the rest of the forces of Order), I love his fluff and he's a total bad-ass per this. So a good fighter to have by my side. $3 spent, $13 spent total.
For muscle, I was a little torn. Every character on this list is a "bad guy" bar (arguably) Bragg the Gutsman who isn't exactly a mahrlecting Care Bear... In the end, I went with Throgg. Per his fluff, he is a fearsome fighter in his own right, but also brings to the table the ability to command a legion of beast. So, on top of making my armies through statesmanship, I could also be raising a horde of monsters to my cause (and denying them to the forces of Chaos, double-whammy). $3 spent, $16 spent total.
For my Assassin, I went with Prince Apophas. I would not take the psychopaths that are Snikch or Shadowblade. Araloth doesn't seem worth his price tag when you actually read his lore, Markus and Oxyotl are great, but I was running low on money... so I took Prince Apophas. Having an immortal assassin who can pop up pretty much anywhere is pretty handy. Not only that, but he can only be dispersed not killed. I could literally set him a list of people to at least attempt to assassinate from the forces of Destruction and if he succeeded then I had a result. If not, I could literally have him keep trying. Great asset. $2 spent, $18 spent total.
For my mount, I'm with Nightbringer. I took the Star Dragon. In terms of fluff, it is far beyond any of the other mounts and having a super-powered dragon does make a difference. With my Imperial Griffon, I had a pretty mean starting point. I could even give my mount to another to ride, making it even more dangerous. Solid choice in my opinion and was one of the ones I knew I'd be taking from the start. $7 spent, $25 total.
-
This I feel would enable me to pursue the goal that I had set for my Warhammer quest (pardon the pun).