Saurus
Jive Professor
New Member
- Messages
- 51
- Likes Received
- 0
- Trophy Points
- 0
Alright, so my first game with my Lizzies is fast approaching come the first week of August. I keep looking at what I have, tweaking, retweaking, and turning over the list in my head. Now, I also have come into a friend's old Lizardmen army for basically nothing because he has been out of the game for about 2 years and doesn't intend to play again.
So, here is the ridiculous list of Lizzies I now own, a lot of which is already painted for me:
2 Slann
1 Mounted Scar Vet
1 Foot Scar Vet
1 Old Blood on Carnosaur
1 BSB Saurus on Foot
3 Skink Priests on Foot
20 Temple Guard (New kits)
3 Terradons
16 Cold One Riders
3 Salamanders w/ 3 handlers each
4 Kroxigor
39 Spear Saurus
19 HW+Shield Saurus
21 Blowpipe Skinks
12 Javelin Skinks
34 Unassembled Skinks
5 Stegadons (1 Metal Regadon assembled, 4 New kits unassembled, glee!)
So... good God, I am the Terrible Thunder Lizard.
Anyway, that gives you guys an idea of what I have to work with (i.e. anything I want because the mini gods have spoiled me).
Nevertheless, my list hasn't changed much, but I still think this is a much tighter build. My opponent will most likely be playing VC, and he uses an uber deathstar, but I am not going to counter-build him. I want to build an all-comers list that is still capable of kicking him in the fangs. I'll detail said deathstar after the list:
Lord -
Slann - 445
- Focused Rumination, Focus of Mystery
- BSB, War Banner, Dispell Scroll, Cupped Hands of the Old Ones
Heroes -
Skink Priest w/ Engine of the Gods - 440
- Level 2
- Dispell Scroll, Diadem of power
Scar Vet - 135
- Light Armor
- Enchanted Shield, Horned One
Skink Chief on Ancient Stegadon - 380
- War Spear
Core -
10 Skink Skirmishers - 70
10 Skink Skirmishers - 70
10 Skink Skirmishers - 70
20 Spear Saurus -258
- Musician, Standard
Special -
3 Terradons - 90
16 Temple Guard - 291
- Full Command
Points: 2249
PD: 9 w/ 1 Bound Item
DD: 6 w/ 2 Scrolls and Diadem
Models: 71
Alright, so Slann in the TG, Scar Vet in the Spear Block, skirmishers on point, EotG on ward and pulse duty, Chief on Ancient lookin to bust heads. The list is still very much in the framework I envisioned originally, and even though the Slann is still extremely expensive, he's all utility no gimmicks. The TG are of course Immune to Suckage, and with the Horned One the Spear block causes Fear and doesn't mess around with Stupidity checks. The only real "meh" part of the list is that the Skink Chief was a last minute addition - I already had the Ancient Steg in the list, I just happened to have 105 points left and that seemed the best way to maximize it. What do you guys thinks?
Oh, and before I forget, the uber McDeathstar unit. Now I have beaten this army before with my Dwarfs, but it was close and this is the one unit that gave me chills. It clocks in arund 1100-1200 points, and is essentially a big blob of points denial. It is something like:
Mannfred (Lord Version)
5 Blood Knights w/ Full Command and Sword of Battle on Castellan
Wight BSB
Banner that gives 4+ ward against ranged
Banner that gives 4+ regeneration save
So these guys are Frenzied, multi-attack monsters with S5, Lances, a 2+ Armor Save, 4+ Ward against ranged, and 4+ Regeneration save. Putting them down takes a lot of firepower, and Mannfred raises into the unit when you happen to kill one. Close combat is only really a possibility on the flanks, that way you minimize attacks back and try to score kills on combat res. I think poison and serious Slannage should be able to soften these guys up enough for the killing blow, but I'd like more input on taking them out.
So, here is the ridiculous list of Lizzies I now own, a lot of which is already painted for me:
2 Slann
1 Mounted Scar Vet
1 Foot Scar Vet
1 Old Blood on Carnosaur
1 BSB Saurus on Foot
3 Skink Priests on Foot
20 Temple Guard (New kits)
3 Terradons
16 Cold One Riders
3 Salamanders w/ 3 handlers each
4 Kroxigor
39 Spear Saurus
19 HW+Shield Saurus
21 Blowpipe Skinks
12 Javelin Skinks
34 Unassembled Skinks
5 Stegadons (1 Metal Regadon assembled, 4 New kits unassembled, glee!)
So... good God, I am the Terrible Thunder Lizard.
Anyway, that gives you guys an idea of what I have to work with (i.e. anything I want because the mini gods have spoiled me).
Nevertheless, my list hasn't changed much, but I still think this is a much tighter build. My opponent will most likely be playing VC, and he uses an uber deathstar, but I am not going to counter-build him. I want to build an all-comers list that is still capable of kicking him in the fangs. I'll detail said deathstar after the list:
Lord -
Slann - 445
- Focused Rumination, Focus of Mystery
- BSB, War Banner, Dispell Scroll, Cupped Hands of the Old Ones
Heroes -
Skink Priest w/ Engine of the Gods - 440
- Level 2
- Dispell Scroll, Diadem of power
Scar Vet - 135
- Light Armor
- Enchanted Shield, Horned One
Skink Chief on Ancient Stegadon - 380
- War Spear
Core -
10 Skink Skirmishers - 70
10 Skink Skirmishers - 70
10 Skink Skirmishers - 70
20 Spear Saurus -258
- Musician, Standard
Special -
3 Terradons - 90
16 Temple Guard - 291
- Full Command
Points: 2249
PD: 9 w/ 1 Bound Item
DD: 6 w/ 2 Scrolls and Diadem
Models: 71
Alright, so Slann in the TG, Scar Vet in the Spear Block, skirmishers on point, EotG on ward and pulse duty, Chief on Ancient lookin to bust heads. The list is still very much in the framework I envisioned originally, and even though the Slann is still extremely expensive, he's all utility no gimmicks. The TG are of course Immune to Suckage, and with the Horned One the Spear block causes Fear and doesn't mess around with Stupidity checks. The only real "meh" part of the list is that the Skink Chief was a last minute addition - I already had the Ancient Steg in the list, I just happened to have 105 points left and that seemed the best way to maximize it. What do you guys thinks?
Oh, and before I forget, the uber McDeathstar unit. Now I have beaten this army before with my Dwarfs, but it was close and this is the one unit that gave me chills. It clocks in arund 1100-1200 points, and is essentially a big blob of points denial. It is something like:
Mannfred (Lord Version)
5 Blood Knights w/ Full Command and Sword of Battle on Castellan
Wight BSB
Banner that gives 4+ ward against ranged
Banner that gives 4+ regeneration save
So these guys are Frenzied, multi-attack monsters with S5, Lances, a 2+ Armor Save, 4+ Ward against ranged, and 4+ Regeneration save. Putting them down takes a lot of firepower, and Mannfred raises into the unit when you happen to kill one. Close combat is only really a possibility on the flanks, that way you minimize attacks back and try to score kills on combat res. I think poison and serious Slannage should be able to soften these guys up enough for the killing blow, but I'd like more input on taking them out.