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AoS Age of sigmar damage

Discussion in 'Rules Help' started by Tizianolol, Aug 2, 2016.

  1. Tizianolol
    Temple Guard

    Tizianolol Active Member

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    hi all.. I have doubts about the Damage counting of the Stream of Fire (salamanders)
    For exemple: if i do 1 wound it will became d6 but its d6 for 1 single model or for all? Like i would have done 6 wounds without damage d6...
    I had 4 salamanders, 4 attacks each, 1 wound total. Then i did 4 with the Damage d6.... I remove 4 enemies model or its 4 wound to a single one? :) thx
     
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  2. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    That sounds right to me. As the Orcs used to say, "Woundz is woundz."
     
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  3. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Each Salamander has one attack if it hit and wounds it will cause D6 damage, say you roll 6 that is 6 wounds you are targeting a 1 wound unit therefore your opponent would roll 6 saves if all fail you remove 6 models, wounds carry over in AOS.
     
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  4. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    God dammit @Qupakoco you necromancer :D
     
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  5. Bowser
    Slann

    Bowser Third Spawning

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    Haha! Can't believe this wasn't answered before now, but yes it damages the entire unit. Deal damage to one model until it kills it, then move on to the next model in the unit. In the case of one wound models in a unit you would remove 4 models if that's what you rolled.
     
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  6. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    Shhh...

    I went on a cleaning spree lol. This one was in the wrong forum, probably why it wasn't answered.
     
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  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Yeah, there are very few cases when you deal damage to single models, and the "surplus" damage doesn't pass to the rest of the unit.
    The example I remember is Skarbrand and its Carnage Axe, and it's explicitly written.
     
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  8. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Oh btw, since it generally fits the topic of damage:

    If I have an ability that allows to cause "twice the normal amount of damage" (such as the Serpent Staff) and I normally cause 1d3 damage that means I then cause 2*(1d3)=2d3 damage, and NOT (1d3)*2 right?
    I roll two dice, I do not double the result of one. Is that correct?
     
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  9. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    That's correct rolling one die and doubling does not give consistent damage you can only cause 2,4,6 damage but roll two dice and you can cause 2,3,4,5,6
     
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  10. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Ok thanks.
     

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