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AoS My Winning 2000pt List

Discussion in 'Seraphon Army Lists' started by scubrat, Jul 24, 2017.

  1. scubrat
    Temple Guard

    scubrat Well-Known Member

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    So I have quite a range of different units and have tried a great number of different combinations, but recently, I've found this list that seems pretty hard to beat, wonder what you think.

    Heroes
    Engine of the Gods (240)
    - General
    - Trait: Legendary Fighter
    - Artefact: Quicksilver Potion
    Slann Starmaster (260)
    - Artefact: Quicksilver Potion
    Skink Starpriest (100)
    - Artefact: Phoenix Stone

    Battleline
    20 x Skinks (160)
    - Boltspitters & Moonstone Clubs
    10 x Skinks (80)
    - Boltspitters & Moonstone Clubs
    10 x Skinks (80)
    - Boltspitters & Moonstone Clubs

    Units
    3 x Ripperdactyl Riders (140)
    1 x Salamanders (60)
    3 x Skink Handlers (40)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)

    Battalions
    Shadowstrike Starhost (120)
    Thunderquake Starhost (120)

    Total: 2000/2000

    How does it work? Well, you're probably going to take a few casualties, however, it's fast and works for most game types except Three Places of Power. Wondering if you'd change this list and how.

    Take and Hold
    This is never easy to win. Play it defensively, keeping everything on your objective, two bastiladons shooting at their army will force them to approach you. Keep your rippers in the sky, your opponent will be forced to keep some units on their objective in case those rippers descend and destroy whatever is on their objective, in this circumstance, this list should shoot them enough to really cane their forces and then can be swept up, by the EoTG and bastiladons in combat. You might want to swap out the slann for some cham skinks and 3 more rippers to seize that objective. They may send the majority of their army over, in which case, easy win, you can just swoop down with your rippers and seize the objective.

    Blood and Glory
    Have your bastiladons on each of your starting objectives, slowly move them up the battlefield as the game goes, trying to get the big units in your opponent's army in combat, incinerating them as you go. Leave the rippers off the battlefield unless you have an emergency, run your skinks together towards one of their objectives in turn two (whichever has the most units on), get them in and out of combat with a charge and a weary retreat, the priority is to get the big unit out of combat as soon as you can. When you've got that objective, sweep your rippers down on the other objective and boom, hopefully you'll have all four.

    Escalation
    Tricky as you'll start the game doing very little with your skinks. Focus on obtaining just two objectives, keep your bastiladons on those two, hopefully they'll just absorb wounds and help you keep the numbers up on the objective.

    Border War
    Annoy your opponent by running around with the skinks. The rippers can always try and get in on your opponent's objective, your opponent will either be forced to keep a strong unit on there to deter this, in which case your chances of beating the rest of their army are increased, or they won't and then your rippers can sweep in and capture it for at least a turn giving you those tasty 4 points.

    Three Places of Power
    Probably not going to win this one easily.

    Gifts from the Heavens
    Easy, keep one bastiladon on your objective, stomp the other up to their objective using skinks to stop it getting into combat.
     
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  2. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    Seems like an interesting all around list. Was thinking of something similar and will definitely try it at some point
     
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  3. Archkyrie11
    Cold One

    Archkyrie11 Active Member

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    I'm curious as to why the Engine would be your General and not the Slann when it has a decent Command Ability
     
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  4. scubrat
    Temple Guard

    scubrat Well-Known Member

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    I've never really used the command ability a great deal, I'd go with the engine as it's more likely to be nearer the combat and so can give inspiring presence to that big unit of skinks.
     
  5. Archkyrie11
    Cold One

    Archkyrie11 Active Member

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    Valid, I was just curious, I agree the slanns ability isn't all that amazing in its usefulness, maybe a against a shooting army, would be terrible against the pirate dwarves though
     
  6. Jason839
    Salamander

    Jason839 Well-Known Member

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    I run a similar list except I run 3 units of skinks and 2 salamanders. I like it and I'm glad it's working for you.
     

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