Great work Mr. Crocodile.
Let me explain why I don't like this GW map \/
If Itza was pre-planned and the Lizardmen's religious devotion means they cannot deviate from their original design, then the Temple and Altar of Sotek should not be the geographic center of the Lizardmen's
oldest Temple City build thousands of years before they were even aware of Sotek. (also Itza should have
more temples than that in my opinion).
If the city adapted to changing situations over time (such as Sotek rising to be the preeminent god), then the city layout should be more chaotic.
I'm not a great map maker, so I probably won't be able to make my own map of Itza anytime soon. I have some good map software and I am slowly learning it. I do want to get a map of Klodorex done at some point in 2023.
The Kahoun of Klodorex is much much smaller than Itza. 4 Slann, now 5 Slann that they have an unwanted visitor. ~4000 Skinks, ~800 Kroxigor, ~800 Sauri. Maybe about 500 Skinks and 100 Temple Guard as part of the new Slann's entourage.
My plan is that the temples are going to be built a long perfect cardinal direction, either straight north, south, east, and west or perfectly diagonal northwest, southwest, lines etc.
But while the temples are going to be
perfectly placed, all other buildings are going to be awkwardly crammed around them in the space available.
If you are a fan of my fluff pieces, you'll know Klodorex had a lot of boondoggle construction, so Klodorex is extra chaotically cramped. They have about 5500 hundred Lizardmen but they could easily accommodate 10,000 without a lot of fuss, so there are lot of empty or underutilized buildings.
I think Chotec temples should be eastward to tie with the rising sun and Huanchi temple westward for the setting sun. I think Potec temples should be south or north to point at the Chaos poles of the world and ward them off.
Tzunki temples should be near natural water sources or spawning pools. I think most of the other Old One's temples would built next to or on top of spawning pools.
It's open to interpretation whether the Slann would have their own temples or if they would piggyback off the Old One's temple.
In my head cannon, when a Slann is "on the clock" he is going to probably want to be in a temple connected to a mystic ley line and most mystic ley lines set by the Old Ones seems to follow cardinal directions perfection.
When a Slann is resting, he probably wants to not be at a ley line.
In my city Klodorex, the Slann have ordered the construction of four temples carved/built on the top of Mount Klodor, perfectly centered around an extremely powerful ley line intersection anchored by the Monument of Izzatal. This is where the Slann perform major contemplations and major magical feats.
Perfectly diagonal to the Monument of Izzatal but all the way at the bottom of the mountain are four pyramid temples built in the same configuration connected by a lesser ley line. Slann down here can talk to Slann on the mountain top but they cannot access the magical might of the Monument of Izzatal down there.
Slann do their day-to-day leadership here and this is also where they like to take naps. It's also where the spawning pools are.
Elsewhere in Klodorex, temples were built primarily to service the spiritual needs of the Skinks, Sauri, and Kroxigor. The Slann are welcome to use these temples and they all have Slann chambers waiting but the Slann generally don't bother with them. These temples are still built perfectly along geometric patterns and cardinal directions.
The practical buildings were built around the temples. Tlanxla the flying war god Old One is generally only important to Terradon riders. So they constructed all their Terradon support buildings near the temple. Most barracks and military training facilities were built near the temple of Tlaxcotl. The Skink Priests set up administrations center near the Temple of Tepoc. Etc.
But according to GW lore, Itza has anywhere between a 100,000 and a 1,000,000 Lizardmen in it.
I'm not sure how many Lizardmen to put in the world in my own head canon, but I figure about half of all Lizardmen live in the four main Temple Cities with Itza as by far the biggest and Xlanhuapec is by far the smallest.
Maybe about a quarter of Lizardmen live in partially rebuilt ruined Temple Cities and the remaining live in Kahoun, or tiny Temple Cities. I figure Klodorex is actually above average size for a Kahoun but not overwhelmingly huge.
Anyway, that is my interpretation. Other interpretations are also valid. I have a big list of what buildings are in Klodorex and which
general section of the city they are in, which can be viewed
here, but I'm a long way from putting it all in a pretty map.
Klodorex has a central district, also nicknamed the Temple District because the main temples are here and all the buildings around the temples are to guard and serve the Slann. Then there is the northern quadrant, southern quadrant, western quadrant, and eastern quadrant.
I guess Mount Klodor and the farmland around the Kahoun count as separate regions.
The oldest buildings are in the East, because the eastern district touches Mount Klodor. Temple of Sotek is in the north because during the time of the Rat and Serpent, this was where the edge of the city was. During the building expansion, they expanded west and south.
The west used to be little more than a big reservoir but they build a farming irrigation system into the reservoir and they also moved the Salamander pens there. They use the reservoirs to keep their artificial swamps full and if the Salamanders start some accidental fires, the reservoir is right their to help put out the flames. I tried to come up with logical reasons for why things are where they are. Ripperdactyls aren't based in the city, they have a small aviary on the far side of Mount Klodor outside of the hustle and bustle so they don't eat some random Skink walking to work.