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AoS 1K list : Need some advice

Discussion in 'Seraphon Army Lists' started by Koriialstraz, Sep 17, 2018.

  1. Koriialstraz
    Temple Guard

    Koriialstraz Well-Known Member

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    Hi mates,

    This weekend, I'll play some games and we decide to play with 1K list.
    We won't use the realms rules but we can use endless spell.

    So I would like to know what lists can I play with the model I currently have.

    Thank you all for the help, I'm very bad at lists building since I want to put everything but can't and so, I don't know what to play.

    Engine of the gods
    Slann starmaster
    Skink priest
    Skink starpriest
    Saurus eternity warden
    Saurus astrolith bearer
    Saurus oldblood on carnosaur
    Saurus scar-veteran on cold one
    Saurus sunblood
    Bastiladon (I can use each type)
    Chameleon skinks (x5)
    Ripperdactyl riders (x3)
    Salamenders
    Skinks handlers (x3)
    Saurus guard (x15)
    Saurus knights (x7)
    Saurus warriors (x11)
    Skinks (x40)
    All the endless spells
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Your list could look something like this:

    Allegiance: Seraphon

    LEADERS:
    Slann Starmaster
    (260)
    - General
    - Command Trait : Great Rememberer
    Saurus Astrolith Bearer (160)
    Skink Starpriest (80)
    Engine of the Gods (220)

    UNITS:
    10 x Skinks (60)
    -Boltspitters & Star Bucklers
    10 x Skinks (60)
    -Boltspitters & Star Bucklers
    1 x Salamanders (40)

    ENDLESS SPELLS:
    Balewind Vortex
    (40)
    Chronomantic Cogs (60)

    980/1000

    Turn one you want to get the Balewind Vortext up and have your Skink Starpriest cast Cogs for your Slann as well. This means you won't be getting Summon Starlight off until your second turn and will leave you slightly vulnerable until then. This list has no real firepower on its own, and you will want to be summoning on Skinks and your bigboy dinos asap. Normally I would drop the EotGs in order to have at least one 40 man blob of Skinks and some Razordons. Should your EotGs roll 14-17 on turn 1 then I recommend summoning your Rippers to the field to allow for Bloat Toad placement and to apply pressure on your opponent's more vulnerable heroes or any glass-cannon units they field.

    The main weakness of this list is that you are forced to play a reactionary game. It is still probably better than trying to turtle behind an Eternal Starhost though.

    I hope this is helpful. Best of luck in your match.
     
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  3. Koriialstraz
    Temple Guard

    Koriialstraz Well-Known Member

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    Of course it's helpful ! Thanks for this !
    I think that I'll try with this one.
    For me, every ideas, advice are helpful. Because, nobody is thinking in the same way, so more opinion = more options ! :D
     
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  4. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    A really risky list

    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Incandescent Rectrices
    Skink Starpriest (80)
    - Artefact: Prism of Amyntok

    Battleline
    30 x Skinks (180)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    Units
    3 x Ripperdactyl Riders (140)

    Battalions
    Shadowstrike Starhost (180)

    Endless Spells
    Balewind Vortex (40)
    Chronomantic Cogs (60)

    Total: 1000 / 1000
    Extra Command Points: 1
    Allies: 0 / 200
    Wounds: 60

    Use the Slann as a summoning machine, use the rippers to take out threats first turn.
     
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  5. Koriialstraz
    Temple Guard

    Koriialstraz Well-Known Member

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    I can try it too.
    I think that we'll do more than one match, we are 6 players.
    The others play, Sylvaneth, Skaven, Death, Slave to Darkness, Kharadron Overlords and mix Order (essentially old high elves).

    So I think that I'll prepare several lists and try to take the one that seems more appropriate for the battle.
     
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  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I love 1k Shadowstrike. Normally I run mine without a SLann and run a unit of 6 RIppers and 4 Razordons. @Crowsfoot version definitely works too. Against the armies you just listed above I would run Shadowstrike instead of the Summon list I provided. S2D, Sylvaneth, & Skaven are all ideal target for Shadowstrike because they all rely on key units to generate their synergies. You can severely hamstring their army with some well placed Rippers.
     
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  7. Koriialstraz
    Temple Guard

    Koriialstraz Well-Known Member

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    I'll keep that in mind :D
     
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  8. gmoney
    Saurus

    gmoney Member

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    There are a few lists in a 1k thread I've made:

    This one is by Aginor

    Allegiance: Seraphon

    Leaders
    Skink Starpriest (80)
    - general, some artefact to keep him alive
    Saurus Astrolith Bearer (160)

    Battleline
    40 x Skinks (240)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    Units
    6 x Terradon Riders (240)
    - Sunleech Bolas

    Battalions
    Shadowstrike Starhost (180)

    Endless Spells
    Geminids of Uhl-Gysh (40)

    Total: 1000 / 1000
    Extra Command Points: 1
    Allies: 0 / 200
    Wounds: 78

    Gank enemies with skinks and terradons then kite afterwards. I plan to run a riskier list with rippers instead of terradons and chamos instead of the astro.
     
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  9. gmoney
    Saurus

    gmoney Member

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    I'm also planning to run a pseudo eternal starhost build:

    Leader
    Engine of the Gods [220pts]
    Saurus Astrolith Bearer [160pts]
    Slann Starmaster [260pts]

    Battleline
    Saurus Guard [270pts]: 3x 5 Saurus Guard
    Skinks [60pts]: 10 Skinks, Boltspitters and Moonstone Clubs

    You can find a bunch more lists here: http://www.lustria-online.com/threads/all-around-best-1k-army-list.21843/
     
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  10. Koriialstraz
    Temple Guard

    Koriialstraz Well-Known Member

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    Thanks for the list and the link. I read a little this thread, but I wanted to make one with the list of my current model, as I can't buy other for the moment (my wallet really don't want that). So, with this list, all good people can give me some pretty good advice with what I have at my disposition.

    For example, the first list you gave me, I can't play it, as I don't have everything.
     
  11. gmoney
    Saurus

    gmoney Member

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    My bad. Killer Angel did post the teleporting razordons (which you can proxy with your sallies assuming you have 3 or 4) or the teleporting stegadon (which you can proxy with EotG) lists which seem pretty strong.
     
  12. gmoney
    Saurus

    gmoney Member

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    @LizardWizard Bruh you posted your shadowstrike build and I don't see no razors here don't be lying to my mans kori

    LEADERS:
    Skink Starpriest
    (80)
    - General
    - Command Trait : Master of Star Rituals
    - Artefact : Light of Dracothion

    UNITS:
    6 x Ripperdactyl Riders (280)
    40 x Skinks (180)
    -Boltspitters & Star Bucklers
    30 x Skinks (240)
    -Boltspitters & Star Bucklers

    BATTALIONS:
    Shadowstrike Starhost (180)
    TOTAL: 960/1000

    FYI you mixed the points between the 2 units of skinks :p
     
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  13. Koriialstraz
    Temple Guard

    Koriialstraz Well-Known Member

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    I only have one sallie ^^

    And I don't have any razordon yet. So that's why he can't put any in a list made for me :D
     
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  14. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    It just depends what people own. This is my favorite 1k list:

    Allegiance: Seraphon

    LEADERS:
    Skink Starpriest
    (80)
    - General
    - Command Trait : Master of Star Rituals
    - Artefact : Incandescent Rectrices

    UNITS:
    4 x Razordons (160)
    6 x Ripperdactyl Riders (280)
    40 x Skinks (240)
    -Boltspitters & Star Bucklers
    10 x Skinks (60)
    -Boltspitters & Star Bucklers

    BATTALIONS:
    Shadowstrike Starhost
    (180)

    TOTAL: 1000/1000 EXTRA COMMAND POINTS: 1

    It is not very beginner friendly. You need a deep knowledge of other armies to be able to wield it effectively. Ideally you will be able to keep your Rippers mobile and on the hunt. I have played more than one 1k game at events where I essentially tabled all my opponent's threats turn one. Most 1k list are not 2 drops and even fewer have the body count to zone you out of the alpha strike.
     
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  15. Koriialstraz
    Temple Guard

    Koriialstraz Well-Known Member

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    So I played 2 games yesterday and choose for both games the list that @Crowsfoot tell me.

    I loose the first one, it was against a legion of Nagash. And I win the second one against slave to darkness.
    I wanted to write down a battle rep, but I forget to take note and I was at a weeding yesterday night, so I don't remember all the details.
    But it was fun games !
     
  16. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Congrats! FOR THE SERAPHON!!!
     
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  17. GuaDan
    Kroxigor

    GuaDan Well-Known Member

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    Is it really worth it go summoning in a 1k shadowstrike?
     
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  18. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I don't bother with summoning for 1k Shadowstrike. I find that I am reliably able to kill off my opponents threats turn one.
     
  19. GuaDan
    Kroxigor

    GuaDan Well-Known Member

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    My experience is more than limited, but I'm pretty sure Shadowstrike is very glass-cannon oriented.
    Giving these guys something to defend (the Slann) without being able to, and less 1st turn damage can really clip their wings.
     
  20. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Yes but using Slann in shadowstrike could actually work very well (from my assumptions I’ve never played shadowstrike lol). Because the mortal wounds could chip away at them and also because when they have guys coming from behind them they will divert attention so you won’t need as much protection for them especially if you turtle them.
     

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