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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Jatipower
    Saurus

    Jatipower Member

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    (Estoy de acuerdo contigo mi querido IƱigo Montoya) I am agree with you that doesnt help and the fact we arent competitive because we arent one of the worst army thanks to invocation and we are still bad... i thnk 45% winrate and this thanks to the adepticon champion xD before him we have 40-42% winrate, similar to nighthaunt, iron jaws and some more.

    PD: Really Slann again temporarily unvailable??
     
  2. Canas
    Slann

    Canas Ninth Spawning

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    Winrate is irrelevant for the health of a faction/unit/whatever unless you have massive outliers, too many factors beyond "balance" play into actually winning for it to provide much usefull information. So please don't ever use that as a measure of fitness.
     
  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I see a sort of trend in the building of Seraphon armies.

    The meta is evolving toward heavy and deadly cac:
    Khorne is fast and hits harder than us... and can summon
    Slaanesh is fast and hit harder than us (and for first)... and can summon
    FEC hits a lot harder than us (and can go first)
    Fyreslayers are tougher than us and can hit hard
    Gloomspite spam mortal wounds
    Skaven hit harder than us

    i can go on. (deepkin, daughters...)

    Then consider that (with the rules about striking first), we have less and less eligible targets for our classic hitters (rippers from shadowstrike, charging stegadons and similar).

    the evolution of the game is forcing us to play the things that can counter these kind of armies.

    Lots and lots of screening units, lots of saturation shooting, summoning, teleport... at least, we can use summon to pick the best unit at the moment for that task (for example, a troglodon to charge a reliable target... a farly trivial conjuring, available since turn 2)

    If things don't change, this is inevitable.
     
  4. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    I'm thinking Seraphon will get some sort Clans/Stormhost/Allegiances for Skinks and Saurus. That's the direction GW is taking with new books and I like it. I play Blades of Khorne and mixed works well. Typically you choose the Allegiance that benefits the core of the army and then you bring a battalion that includes other types and lowers your drops. I'd love to see 2 wound Saurus infantry so we don't need to bring giant horde blocks because GW has also been moving towards "wholly within" buffs

    Of course it could all be different for Seraphon but based on the recent books I think we can expect:

    -Seraphon endless Spells
    -Seraphon Spellbook
    -2-3 Allegiances/Stormhosts
    -Changes to summoning
    -Big changes to rippers and other units with outdated rules/convoluted interactions (a lot of units lol)
    -Changes to Kroak (please!!!)
     
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  5. Canas
    Slann

    Canas Ninth Spawning

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    To be honest I do hope that they don't make our allegiances simply "skink" and "saurus". That seems far too split for us. Give us some mixed forces as well. Not to mention that there's synergies, especially from skink heroes effecting saurus heroes. A simple split would create weird results where for example a force of saurus has 1 random lost skink starpriest in it for his venom but who's otherwise just useless.
     
  6. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    i have the same issue.....
     
  7. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    It's not too much to ask for to make Saurus Guard OP right? I think we can all agree they deserve their time in the sun :)
     
  8. LordBaconBane
    Ripperdactil

    LordBaconBane Well-Known Member

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    And maybe a few of the resin models converted to plastic? Maybe :D
     
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  9. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    It would be great to see, but I wouldn't count on it. It looks as though GW are doing for AoS this year what they did with 40K last year - spam Battletomes for as many factions as possible and give all those who already have tomes the minimum. Of course in AoS we also have releases in the style of the Slaanesh release that could occur for other factions in the same boat, e.g. Dispossessed and Gutbusters, where the release still lasts only a week but the faction in question gets a bit more than just the bare minimum to cater for it having fewer units, as well as this supposed Darkoath release. But generally it looks as though all the factions with some existing tome support will get just a new tome, scenery and endless spells, while those still relying on the General's Handbook and PDFs at least have a chance of getting something else new, as Gloomspite and Slaanesh have.
     
  10. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    What models are still only Resin?
     
  11. Canas
    Slann

    Canas Ninth Spawning

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    Kroxigor, salamanders, razordon, slann, scar vet on cold one, Kroak, starseer, chameleon skinks
     
  12. Dan32234234234324
    Chameleon Skink

    Dan32234234234324 Well-Known Member

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    Eternity warden as well
     
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  13. LordBaconBane
    Ripperdactil

    LordBaconBane Well-Known Member

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    Sun Blood on foot, Old Blood on foot, Astrolith Starbearer
     
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  14. Canas
    Slann

    Canas Ninth Spawning

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    Old blood on foot you can make out of plastic with the start collecting box
     
  15. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    Lol you can tell we need a new book because i didnt even realize that many modesl were resin only. My army is basically 3 units, Skinks, Razors (converted) and Rippers... Can't wait for the new tome to drop. I actually have faith in GW.

    I predict a lot of changes to Rippers. Biggest prediction is no bloat toad and then reworking their extra hits. I hope they dont nerf skinks. if they do want to nerf them, just increase their price a little.
     
  16. LordBaconBane
    Ripperdactil

    LordBaconBane Well-Known Member

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    I hope they keep blot toad. One of the more fun models to paint. I think Terradons need to be more consistent with their bombs though. Maybe a 3+ or a 2+ on the drop
     
  17. little-myth
    Carnasaur

    little-myth Well-Known Member

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    Something I noticed since the release of the book, they show off the Skink Priest with the priestly trappings (the one with the bone staff) but you can't get that model though, one way is through the Stegadon kit. GW gives us back the Priestly Trappings Skink!
     
  18. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I also like the Blot toad's game mechanic, I hope it stays.
    As for the Terradons: I am not sure if they should just keep it the way it is (probably make it a tad more reliable) or make it weaker but let us use it more than once.
     
  19. Val Muna
    Saurus

    Val Muna Active Member

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    Model-wise, i am a huge fan of the terradons over the rippers, so i am Greatly wishing for terradon buffs. Or i might just build the ripper with the terradon heads, but ripper tail and feet.
     
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  20. Canas
    Slann

    Canas Ninth Spawning

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    Meh, the toad-mechanic is far too limited and predictable. If nothing else I want to swarm the enemy with toads so at least the opponent has to guess where I'm going to land. Instead of the giant marker screaming "my rippers are going here" it currently is..
     
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