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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Canas
    Slann

    Canas Ninth Spawning

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    sigh that's dissapointing… using the arcane vassal on a trog does rely to a considerably degree on combo-ing the various spells. That'd at the very least require some help from some skink priests.
     
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  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    All in all i like the new LoSaT

    ...of course, this further diminishes the utility of a Slann with vast intellect, as you don't need curse of fate to increase your chances to move after the teleport.
     
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  3. Nart
    Carnasaur

    Nart Well-Known Member

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    With Astolith and Vortex you won't need arcane vassal. +14" to range will make stellar tempest reach enemy territory turn 1.
     
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  4. Skained
    Chameleon Skink

    Skained Well-Known Member

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    Slann with vortex and astolith: stellar tempest
    skink starpriest: meteoric
    uhmm.. insteresting

    Another option with Great Remember: tp slann to enemy zone, 1 endless + 1 lore spell + basic spell and then tp again to base
    or the same with kroak and celestial deliverance
     
    Last edited: Jun 15, 2019
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  5. Ecozh
    Cold One

    Ecozh Active Member

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    .... Mind blown ...

    Add a betrayers crown to that...
     
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  6. Skained
    Chameleon Skink

    Skained Well-Known Member

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    betrayers crown¿?, i don't know that artefact :S
     
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  7. Ecozh
    Cold One

    Ecozh Active Member

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    Betrayer's Crown. Once per battle, at the start of the combat phase, pick an enemy unit within 3" that has two or more models. Roll a die for each model in that unit. For each 5+, that unit suffers 1 mortal wound.

    From Malign Sorcery.
     
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  8. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Wow that's a real bummer.
     
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  9. Skained
    Chameleon Skink

    Skained Well-Known Member

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    thanks, It's interesting but much more risky, plus it's 1 time per battle and 3 ', I prefer spell xD
    PS: another difficult year that is coming on us, it will be better to start planning better strategies to be a little competitive
     
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  10. Nart
    Carnasaur

    Nart Well-Known Member

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    Why give it to slann when you have Saurus heroes?

    I don't think, GHB turned anything upside down for us. In the end, we've got a bit better.
     
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  11. Skained
    Chameleon Skink

    Skained Well-Known Member

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    Yes, now we have spells (which is appreciated), but you have the doubt again invoke or spells, that is, there is some spell quite interesting and they can help you, but you have to see if it is worth launching and not invoking.
    Regarding the points, it is true that there are improvements (after eight months or so I will use saurus again)
     
  12. Wilhelm Stürmer
    Ripperdactil

    Wilhelm Stürmer Well-Known Member

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    If you have Vast Intellect, you won't have a dual teleport
     
  13. Dracorex
    Cold One

    Dracorex Well-Known Member

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    (Sorry if I say anything I already said before) What I don’t like about the points decrease are their implications. It looks like they’re moving farther and farther away from being elite units. I’m sure anyone who has played Total War Warhammer 2 can see that the way they function in the game (and in the lore) is the complete opposite on tabletop(except for the skinks). Their campaigns are usually hard, not because the units are weaker than everyone else’s, but because you can only afford a smaller army in the early game and focus on quality to make up for it. Your starting enemies ARE usually more horde focused, but the ai usually spams armies too(cheaters). It really makes you feel challenged and is very rewarding once you overcome these things. Where was I...oh yeah. The new spells seem kind of redundant, especially the healing one. Our infantry wouldn’t benefit from it because they only have one wound anyway, and 1 wound isn’t much of a difference to monsters unless they have a damage table(which I think hinders the carnosaur a little too much anyway). Speaking of spells, I don’t like the the summoning mechanic. Slann are one of the most powerful wizards in the world, but not only is their unique spell redundant, but one of the few things you would use them for requires you to NOT cast spells! I hope the people who say these changes are to tide us over until the Battletome are true:( still wouldn’t stop me from using DINOSAWZ though
     
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  14. Skained
    Chameleon Skink

    Skained Well-Known Member

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    great remember xD, sorry xD
     
  15. Scurvydog
    Saurus

    Scurvydog Active Member

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    Point changes are done on what is present now, so we might still see a greater change in a new tome, but if that is months of yet, then cheaper saurus is what we got.

    I can see starpriests using some of the new spells, mostly the last one for pure damage and we might see more people running more than 1 of these guys moving forward.

    Great rememberer is still so universally useful and as the Slann does not get any innate plusses to cast spells, he is still most likely on conjuration duty.

    You can though with great rememberer be sure to teleport 2 units, so teleport your 40 saurus and an old blood on foot for our own Sureheart combo making charges far easier.
     
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  16. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Well I am getting a generals handbook in a few days so I can update you guys on points and allegiance abilities when I get it.
     
  17. Blitzkriyg
    Temple Guard

    Blitzkriyg Well-Known Member

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    They are all already known
     
  18. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    it's still nice to have pics
     
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  19. Blitzkriyg
    Temple Guard

    Blitzkriyg Well-Known Member

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    I linked the video of it earlier
     
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  20. Canas
    Slann

    Canas Ninth Spawning

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    short summary: we got a new spell lore & the point chances posted in a picture earlier. Beyond that everything's the same. There saved you clicking through a 1h video to find the little bit about seraphon :p
     
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