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AoS Is mortal wound spam possible now?

Discussion in 'Seraphon Army Lists' started by Nart, Jun 19, 2019.

  1. Nart
    Carnasaur

    Nart Well-Known Member

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    Lord Kroak
    - General
    - Spell: Arcane Unforging

    Saurus Astrolith Bearer
    Skink Starpriest
    - Spell: Stellar Tempest
    Skink Starpriest
    - Spell: Meteoric Convocation
    Saurus Scar-Veteran on Carnosaur
    - Warspear
    - Artefact: Dimensional Blade

    Engine of the Gods

    5 x Saurus Knights
    - Lances
    5 x Saurus Knights
    - Lances
    5 x Saurus Knights
    - Lances

    6 x Terradon Riders
    - Sunleech Bolas

    Bastiladon (280)
    - Ark of Sotek

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 102

    I wonder if MW spam became a possibility after we've got new spell lore. The idea after this list is to bring as many wortal wounds as possible. Stellar tempest will target hordes, Kroak and another Starpriest can snipe supporting characters. Carnosaur can get rid of heroes/behemots. Bastiladons, Knights and Terradons can take down anything that come too close. Astrolith is just a force multiplier. EotG is Eotg, nothing to add here.

    I'm not saying it is ultracompetitive or optimised, but can be fun especially against high-save armies. I wonder, what are your thoughts on mortal-wound heavy seraphon lists after new GHB?
     
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  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I wouldn't exactly call it spam, at least not compared to armies that can really spam mortal wounds, but yeah IMO the new spells have the potential to help us against highly armored targets.
    I am thinking about lists like the SCE one I face regularly, with a 3+, rerollable 1s, save for what feels like the majority of the army, and a 2+ rerollable for some.
    Right now some of our lists just cannot beat those effectively. With the spells we might be able to snipe those heroes so the enemy army loses its buffs.
     
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  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I am still in the middle of Theory crafting a DT Slann + Kroak list with Everblaze. It will be pretty mortal wound spamy.
     
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  4. MackiMac
    Ripperdactil

    MackiMac Well-Known Member

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    I´ve been thinking of that aswell
     
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  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Same here.
    But I am not convinced it is worth it.
     
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  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Yep working out the math hammer and thinking through the new battleplan deployments
     
  7. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I haven't looked at the new battleplans yet.

    One of the problems with Kroak lists is that they tend to have a lot of drops.
    I am trying to fit him into a draco or so. Not optimal.

    On the other hand... maybe a double toad list becomes more viable now. Since LoSaT is more reliable now the old "Kroak Bomb" could work.
    Port him in, do damage, port him back. Meanwhile the Slann summons chaff.
     
  8. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Yep, that is why I am liking DT for it as well.
     
  9. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Ok here is a first simple draft, no artefacts or spells yet, and 50 point left if I am not mistaken:


    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    Saurus Scar-Veteran on Cold One (100)
    Lord Kroak (450)
    Skink Starpriest (80)
    Engine of the Gods (220)
    Engine of the Gods (220)

    Battleline
    5 x Saurus Knights (90)
    - Lances
    5 x Saurus Knights (90)
    - Lances
    5 x Saurus Knights (90)
    - Lances

    Battalions
    Firelance Starhost (150)
    Dracothion's Tail (80)

    Endless Spells / Terrain
    Chronomantic Cogs (60)
    Balewind Vortex (40)

    Total: 1930 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 78



    Tactics:
    One drop.
    Starpriest casts Cogs.
    If Cogs went well then Kroak uses them.
    Kroak casts Balewind.
    Slann teleports Kroak.
    Depending on whether Kroak has the Balewind or not he casts Celestial deliverance once or twice. He then might use a lore spell to do single target damage, and he can also use the comet.
    Then the Slann ports him back.
    If the Slann is in range of something he could also cast a lore spell. But he might also summon some chaff, like Skinks.
    The two EotG go for either summoning or mortal wounds, it depends on the rolls and the distance to the enemy.

    What could also work is adding another endless spell. Now that the double teleport always works we could for example throw a wrench into the melee alpha lists by porting a Starpriest (or the Slann himself) toward the enemy, cast a big blocking endless spell like the purple sun, gravetide, palisade, gnashing jaws, soulsnare shackles, geminids or pendulum, and then port back.
     
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  10. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    You could also drop one of the EotG,
    then add a Knight Incantor and his everblaze comet.
     
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  11. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    Cogs are 80 points under I think under GHB19
     
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  12. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Other than the points cost still tied to GHB2018, sounds interesting.
    I was toying around something similar, but wasn't considering the battalions.


    Not only those.
    The knights, the EotG, Kroak.
    Those points are still with the GHB2018, but you can field it also with the new GHB
     
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  13. Skained
    Chameleon Skink

    Skained Well-Known Member

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    Wait, you can teleport kroak with balewind o_O
     
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  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    When a wizard is upon a balewind, they are considered to be a single model, so yeah.
     
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  15. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah the whole list is still under 2k in the new GHB.
    (I THINK.... I don't know how much the BWV is now.)
     
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  16. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Don't remember.
    But the EotG and the cogs cost a total of 60 pts more than before... while the 3 units of knights plus kroak save 50 pts. So it's doable.
     
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  17. General Grivious
    Saurus

    General Grivious Member

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    The umbral spellportal could be usefull agains armys with good umbind (f*ck Nagash T-T)
     
    Last edited: Jun 20, 2019
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  18. Nart
    Carnasaur

    Nart Well-Known Member

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    BVW remained unchanged.

    USP is once per turn and got cost increase. With +8" range from astrolith and +6" from BVW, caster is still far enough to cast most spells without threat of unbind.
     
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  19. Ustyk
    Cold One

    Ustyk Active Member

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    2 days ago i played slan+kroak vs nurgle and i won:
    Slann
    Kroak
    Eternity warden +30 guards +eternal starhost
    Astrolith
    Starpriest
    Chameleon
    10skinks
    Bwv
    Cogs

    First 2 turns summoning skinks for screen slann on vortex and cogs
    Then i got carnosaur 20 warriors and iti was gg. He attacked with spells for mw but my dispells with 2+ to cast and disspel made job :)
     
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  20. General Grivious
    Saurus

    General Grivious Member

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    Nice win, but we don't have +2 to disspell, just for casting rolls T.T
    The eternal starhost made the job?
     
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