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AoS 2k Coatls Claw Firelance Temple Host

Discussion in 'Seraphon Army Lists' started by Tzunki, May 25, 2020.

  1. Tzunki
    Jungle Swarm

    Tzunki New Member

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    Hey. I was theorycrafting a 2K firelance with some mortal wounds support:

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    Mortal Realm: Hysh

    Leaders
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Oldblood on Carnosaur (250)
    - General
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade
    Saurus Astrolith Bearer (140)
    - Artefact: Aetherquartz Brooch
    Skink Starpriest (120)
    - Spell: Tide of Serpents
    Skink Priest (70)
    Skink Priest (70)

    Battleline
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    5 x Saurus Knights (100)
    - Lances

    Units
    4 x Salamander Hunting Pack (80)
    4 x Salamander Hunting Pack (80)

    Battalions
    Firelance Starhost (160)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)

    Bound Geminids of Uhl-Gysh (70)
    Bound Aethervoid Pendulum (60)
    Bound Quicksilver Swords (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 99


    bit short on wounds but should hit hart and can block some paths and dash out some MW.
    whats your opinion on it?
     
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  2. Grotpunter
    Troglodon

    Grotpunter Well-Known Member

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    I like the general idea of it.

    1) I think 4 Endless spells might be a bit much with just 2 casters.
    2) I think you really want a Scar-Vet to buff the Knights considering all those attacks.
    3) I dont get why you have 2 Skink Priests when they can only buff Skink units - I guess it is for the 2 Salamanders? Seems abit odd to me to only have 2 running about. If anything I would swap the 1 Priest for something else and have the 2 Salamanders in 1 pack.
     
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  3. xoid
    Terradon

    xoid Well-Known Member

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    You have to have a scar-vet for firelance temple host, not an oldblood. So I might drop one of the skink priests, change the oldblood on carnosaur to scar-vet on carnosaur, and then make the third group of knights into 10 guys as well.
     
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  4. Tzunki
    Jungle Swarm

    Tzunki New Member

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    You guys are right. I made obvious mistakes. Here is the new list:

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    Mortal Realm: Hysh

    Leaders
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Scar-Veteran on Carnosaur (210)
    - General
    - War Spear
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade
    Saurus Astrolith Bearer (140)
    - Artefact: Aetherquartz Brooch
    Skink Starpriest (120)
    Skink Priest (70)

    Battleline
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    5 x Saurus Knights (100)
    - Lances

    Units
    12 x Salamander Hunting Pack (240)

    Battalions
    Firelance Temple-host (160)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Bound Chronomantic Cogs (90)
    Bound Aethervoid Pendulum (60)
    Bound Ravenak's Gnashing Jaws (40)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 101
     
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  5. Tav
    Kroxigor

    Tav Well-Known Member

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    I’ve played a very similar list with the firelance except I went without the endless spells. It’s a fun list and I really rate the knights.
    I suppose the cogs is a decent shout if you really want to get that turn 1 charge, although if that’s the case you’d want a starseer to get you even further with a 3d6 charge. Could take out priest and pendulum for the starseer. The priest is only there for the salamanders and you want your command points going into the knights as much as you can really.

    (Side note: no need for cogs to be bound)
     
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  6. Tzunki
    Jungle Swarm

    Tzunki New Member

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    Updated once more. No Skink Priest. Other Endless Spells. 2 Starpriests :)

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    Mortal Realm: Hysh

    Leaders
    Saurus Scar-Veteran on Carnosaur (210)
    - General
    - War Spear
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade

    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Astrolith Bearer (140)
    - Artefact: Aetherquartz Brooch
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Starpriest (120)
    - Spell: Tide of Serpents

    Battleline
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    5 x Saurus Knights (100)
    - Lances

    Units
    12 x Salamander Hunting Pack (240)

    Battalions
    Firelance Temple-host (160)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Bound Geminids of Uhl-Gysh (70)
    Bound Aethervoid Pendulum (60)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 101
     
    Last edited: May 27, 2020
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  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Ohh looks good! Although one change to consider, the astrolith is fairly slow when compared to saurus knights, so it might make sense to swap it for a scar veteran. Another fun thing to try is giving the general an artherquartz brooch and on a 5+ you are gaining command points. Other then that very solid list
     
  8. Tzunki
    Jungle Swarm

    Tzunki New Member

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    i have the brooch on the astrolith already :)
     
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  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    True true, but with a Koatl’s claw list you can try to maximize CP gains with the aetherquartz brooch and command trait. Either way though it should be effective either way
     
  10. Tzunki
    Jungle Swarm

    Tzunki New Member

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    But as far as i understand, it does not matter , what hero uses his command ability, so that the brooch can be activated. Which means, the blade can be on the scar vet on carnosaur and the brooch can be on the astrolith

    [​IMG]
     
    Last edited: May 28, 2020
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