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AoS Is 160 points worth an extra artifact?

Discussion in 'Seraphon Army Lists' started by Foodstamp, Jul 25, 2020.

  1. Foodstamp
    Skink

    Foodstamp Active Member

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    Compare the two lists below, I want to run speed. Lots of knights, terradons, and carnosaurs.

    List one has more units knights and terradons, list two has less but utilizes the battalion so the scar vet can get an artifact weapon as well. Do you think the artifact weapon is worth it? essentially the unit of 10 knights being reduced to 5 will just camp objectives and not really fight too much, but the loss of 3 terradons might hurt (could argue 9 is too much and won't get to drop all their bombs). Balewind vortex is bound because i had 10 extra points..

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Oldblood on Carnosaur (230)
    - General
    - Command Trait: Dominant Predator
    - Artefact: Blade of Realities
    Saurus Scar-Veteran on Carnosaur (210)
    - War Spear
    - Artefact: Eviscerating Blade
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Starpriest (120)
    - Spell: Bind Endless Spell
    Terradon Chief (70)
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    5 x Saurus Knights (100)
    - Lances
    6 x Terradon Riders (180)
    - Sunleech Bolas
    Firelance Temple-host (160)
    Bound Quicksilver Swords (40)
    Bound Balewind Vortex (50)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 112


    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Oldblood on Carnosaur (230)
    - General
    - Command Trait: Dominant Predator
    - Artefact: Blade of Realities
    Saurus Scar-Veteran on Carnosaur (210)
    - War Spear
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Starpriest (120)
    - Spell: Bind Endless Spell
    Terradon Chief (70)
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    9 x Terradon Riders (270)
    - Sunleech Bolas
    Bound Balewind Vortex (50)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 131
     
    Tav and LizardWizard like this.
  2. Al-
    Jungle Swarm

    Al- New Member

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    tough one,
    I play a pretty similar list, and i love Fire lance ost, not only for the artefact but also for the mobility, i change one of the starpriest by a starseer for a hugh projection and for his spell that is really strong with knights in both cases.

    For terradons, I never try them in a big unit with a chief, i usaly play them by 3. No one focus them and they take all obectives in late game. I'm always afraid by playing them in big unit that someone focus them and take them down to easily and they'll never worth there points.
    But once again, I have never played them in a big unit, so i cant tell.
     
    LizardWizard likes this.
  3. Asamu
    Temple Guard

    Asamu Well-Known Member

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    It's more than just the artefact, you're also getting a CP and +3" to run/charge rolls for the knights and scar vet carno. Imo, it's easily worth the 160 points.
     
    Grotpunter likes this.
  4. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    you can't view it as 160 for an artifact. its only 55 for an artifact. you get a cp for 50 and split the remaining 110 between the artefact and the ability.
     
  5. Tav
    Kroxigor

    Tav Well-Known Member

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    I think in this case the battalion is worth it, the artefact is nice to have but the CP is pretty important since in koatls claw you can recycle them. Having 2 units of 10 knights should be enough, with a starpriest each to buff them with venom.

    knights are pretty slow for cavalry, so being able to increase their runs and charges is super important.

    personally im not so sure the terradons will be worth it in the 6 with the chief, you will have to spend CP to save them if anything so much as looks at them, and spend another to make the bomb drop better
     
  6. Jason839
    Salamander

    Jason839 Well-Known Member

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    Don't forget battalions are a drop. So by lowering drops you are also getting a better chance to choose turn order. It's worth the points for the command point, the artifact, and lowering your drop count.
     
  7. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    knights are heavy infantry basically lol.
     
    Tav likes this.
  8. Tav
    Kroxigor

    Tav Well-Known Member

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    I know right, 8” move cav. I cant even
     
    ILKAIN likes this.
  9. Foodstamp
    Skink

    Foodstamp Active Member

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    Thanks for the input. I'll try both, but concentrate more on refining the battalion list.
     

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