8th Ed. Lizardman 8th edition FAQ updated

Discussion in 'Lizardmen Discussion' started by Kurlin, Jul 15, 2010.

  1. Kurlin
    Ripperdactil

    Kurlin New Member

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    My guess would be a re-roll. But that would have to be up to your gaming group. But if they made me keep a spell I couldn't even cast that would be messed up. This needs to be faq'd , as of now you are probably just better of avoiding lore of beasts unless your gaming group is cool with a re-roll.
     
  2. ninjakeso
    Saurus

    ninjakeso Member

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    Once again. This needs to be faq'd.

    Before the faq update slann was infantry and everyone was content. Now the slann cannot cast a spell that requires him to be on foot, but for no particular reason.

    And because of the lack of explanation, more questions just keep popping up...

    Ok.

    /End of whining.
     
  3. Batu
    Saurus

    Batu New Member

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    And since the Steam Tank auto-fails any initiative test the Pit of Shades or equivalent auto-kills it now.
     
  4. lazylizard
    Temple Guard

    lazylizard New Member

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    well there's always the wizard's hat for the oldblood if you guys really want to use a dragon. that's if you can roll for the spell!!
     
  5. jormi_boced
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    jormi_boced New Member

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    I think I would always run him on a cold one since he is going to be stupid anyway and need the armor.
     
  6. Kurlin
    Ripperdactil

    Kurlin New Member

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    You forget you have to roll the lore of beasts first ;)
     
  7. skinky
    Skink

    skinky New Member

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    I think the whole turning into a dragon thing is overestimated. Let him turn himself into a dragon on a 20+ He will waste 5 or 6 dice and he takes the risk of miscasting on all those dice. Then, on your next magic phase, just throw 4 dice at dispelling it (need 16).
     
  8. jormi_boced
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    jormi_boced New Member

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    The nice thing about an Old Blood getting the spell dispelled on him is that he will still be a beast in combat without it:)
     

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