TOW 2000 vs Nurgle Daemons

Discussion in 'Battle Reports' started by discomute, Mar 14, 2025.

  1. discomute
    Bastiladon

    discomute Well-Known Member

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    ===
    Xinfernoc's Inferno [1998 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [1000 pts] ++

    Xinfernoc [315 pts]
    - Hand weapon
    - General
    - Lore Familiar
    - Battle Magic

    Azcaramani [339 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - Battle Standard Bearer
    - Carnosaur
    - Armour of Meteoric Iron
    - Talisman of Protection

    Skink Chief [86 pts]
    - Cavalry spear (if appropriately mounted)
    - Light armour (Calloused hide)
    - Shield
    - Ripperdactyl

    Aeontezin [260 pts]
    - Hand weapon
    - Heavy armour (Scaly skin)
    - Shield
    - Cold One
    - Giant Blade
    - Bedazzling Helm
    - Horned One

    ++ Core Units [501 pts] ++

    10 Skink Skirmishers [55 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    21 Saurus Warriors [336 pts]
    - Thrusting spears
    - Shields
    - Heavy armour (Scaly skin)
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    11 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    ++ Special Units [497 pts] ++

    Bastiladon [175 pts]
    - Hand weapons
    - Javelins
    - Thunderous bludgeon
    - Solar Engine

    3 Ripperdactyl Riders [126 pts]
    - Cavalry spears
    - Shields
    - Light armour (Calloused hides)
    - Ripperdactyl Champion

    4 Kroxigors [196 pts]
    - Great weapons
    - Heavy armour (Scaly skin)

    Deployment and Opponents turn 1
    Forgot a photo here but I didn't like my set up, we were on just the mat and it restricted my skinks a bit, also he had skirmishers both sides which could help. Really the secret was going to be if the spawning pool brothers Azcaramani and Aeontezin could take down the great unclean one. Toughness 7 with the mark of Nurgle was quite intimidating!

    Turn 1 - me
    20250314_184756.jpg

    So I don't know what any of his units are called so bear with me. The skinks on the left did their best to shoot at the monsterous infantry, but between the short table, 30 skinks, and skirmishing swarms it was never going to go well.

    The ripperdactyls had to charge and they charged the light infantry unit that has the toad. Now, usually ripperducks won't have an issue with light inf on the charge with a toad... But... Toughness 4, rerolling 6 to hits, ward saves, regen saves... I didn't think it would go well. (Plus even if we did, we can't make them FBIGO and retain the benefits of furious charge and cav spears). Add some underwhelming rolls and we broke. Rippers absolutely a bad unit against Nurgle.

    The carnosaur charges! So does the horned one... I think the unclean one might win so therefore one will be locked in if one breaks. However - the carnosaur rolls a 4 ((3+1)+1) and just comes up short of the charge, meanwhile the old blood on the horned one makes it. Less than ideal. In combat he is hitting on 5's, wounding 2's, I have a 5+ save and he does D3 wounds so it won't go well, but he only gets a single wound through. Meanwhile I roll poorly, get very close to getting a wound through but the last regeneration saves it and I FBIGO.

    Turn 2 - him
    20250314_193024.jpg

    His great unclean one and infantry charge the Saurus, wipe out half of them and they break. The great unclean one follows into the old blood horned one. The unit into the Slann. This game is practically over but dammit I'm taking that unclean one down!

    The other infantry block charge the Kroxigor. The Kroxigor should win but don't roll well and just lose and GG. The flies charge the skinks, roll really poorly but still win combat by 1 and of course with no general or BSB we flee and are run down. The swarms and monstrous infantry on the other side down out a unit of skinks.

    Turn 2 - me
    20250314_200308.jpg

    Saurus and rippers rally!
    Carnosaur charges the great unclean one!

    I'm feeling good but again, I roll a bit under average which is starting to hurt. My scar vet can't do a wound and the carnosaur slips one through only to roll a 1 for the D3. Meanwhile the GUO wounds the carnosaur and D3=3 and does another stomp so only 2 wounds left. The GUO wins combat by 1 (damn D3's!) and we both GG and he holds so he can cast spells.

    The Slann only takes 2 wounds and flees, his unit follows into the rippers.

    Again my krox roll poorly and lose combat by 1 and GG. They are doing more damage but I can't start taking ranks off and really start to make them crumble. It's annoying because if I could get ontop of this flank I might be able to put up a fight.

    Turn 3 - him
    20250314_201923.jpg


    So the GUO gives himself frenzy and hatred, takes strength and toughness odf the Saurus, then charges in. He decides to get cocky and not challenge, splitting 4 attacks to the carnosaur and 2 to the old blood. He rolls well and absolutely shreds the carnosaur but can't get the horned one, and Aeontezin slips a wound through (multi2). Still lose combat and I GG.

    The rippers lose by a lot and run off the board. They follow into the Saurus.

    The Kroxigor just cannot get on top of the their combat it's infuriating, and now one is down. But they FBIGO and get followed upm Meanwhile the last bug (on the side of the board not the top one) charge the bastiladon. They have been hit with the solar beam twice before, a stand and shoot takes another wound off, and although we don't roll well in combat stomps gets it done. We overrun and reform, ready to flank.

    I'm not giving up, if I can get lucky with my old blood and best the GUO, I might be in it as the bastiladon is about the flank his infanty in combat with the krox

    Turn 3 - me

    Slann rallies and gets off some magic damaging the swarms, and placing a pillar ready to zap half the army.

    Bastiladon charges into their flank, does a bit under what I needed. Another krox bites it, I just cannot roll well in this combat. We win combat by 2 but I needed a lot more.

    He wins and runs my Saurus off the table.

    The GUO is hitting on 5's and punches 4 of his 6 through. A bad wound roll though with 2x1's, and I have 2x 5+'s to save, 2 wounds left, and he does D3. Some big rolls... I can't save either so I don't get to attack back, Aeontezin is dead and with that I concede.

    An annihilation!
    20250314_210235.jpg


    Takeaways
    I don't think there were any horrific dice rolling but nearly every combat I was just a little under and it started to add up. But Nurgle was a tough match up and I think his list was a bit better than mine. Less skinks, no ripperducks and maybe a Steg or even swarms would have been good I think. Rerolling 6's to hit is brutal (actually that really hurts the poison swarms).

    My set up wasn't ideal and the Slann was generally a bad choice I think. Overall a lot of small things went against us but we had a punchers chance until the end.
     
    Last edited: Mar 15, 2025

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