yep, 2d6 should be the basis, but you should add power dices for a certain equivalent of magic user you bring to the table...
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Noooo.. Poor dino!
i like the cut of your jib
this is pure gold. :D
ah, makes sense. I was thinking at the possible variations within the same amount of points, not at different points levels. edit: i don't recall...
what should be that thing?!?o_O
Care to clarify? in 8th there were plenty of ways to increase the efficiency of a magic phase (talking about number of dices and bonuses) and they...
that's true. For 40k it was a welcome change, but for ToW i'd like to keep a classical approach
told ya! :D
ah, it makes more sense. :D
i got it! It's a wheel!
i think you are mistaken. ;)
Seeing the thing as AoS player, I can confirm you're not wrong.
the print is a "hammer and bolter" screenshot? :D
100% lizardmen 75% TK 50% CD ---- going by percentage, we have a 75% perfection.
was that a winning move and so you won the thread, or was just "your turn"?
for a moment it had me. :D
Calvin & Hobbes is always on the target :D