The problem is that once that knight gets into melee, that stops being true. Also, specialized anti-armour arrows/bolts or guns will deal with a...
It's more than just the artefact, you're also getting a CP and +3" to run/charge rolls for the knights and scar vet carno. Imo, it's easily worth...
Actually, it's easier to fit the 3rd rank in than the 2nd with honeycombing, but it's still a 50-70% increase rather than double, and at 50%,...
It has nothing to do with the keyword. There's a clarification in the main rules that says you can ignore sub-headings when selecting units as...
People are making a big deal over mortal wounds not counting for scaly skin... It's really not a big deal, and coalesced Seraphon is still...
Those lists will probably do fine, but you'll likely want more bodies in instead of 1 or two of the carnos, Having 4 does mean you're more likely...
You may be better off with 10 more skinks so you can run 2x20 or 30/10 instead of the balewind. Tying up ~25% of your points in endless spells is...
There's no way that this is accounting for the jaw attacks as well. Also, guard have the -1 damage taken in coalesced....
The entry on the battalion warscroll... IE: you can't ignore it if it says "Saurus Oldblood on carnosaur" for the battalion, but if it says...
"On Carnosaur" is a subheading, and you ignore subheadings when picking units in battalions, as per the main rules.
I'd probably go with a defensive artifact on the oldblood carno and maybe run a Slann w/ grubs or Aetherquartz Brooch and some endless spells or...
Actually, because the main rules state that you can ignore subheadings for battalions unless they are specifically mentioned, the Oldblood on...
Old wording: " before attempting to cast a spell with a SLANN general, you can say that it will carry out celestial conjuration instead. If you do...
1 or 2 max sized units out of 12 salamanders. IE: The list has 12 salamanders total, you put at least some of them in max sized units. It was in...
I think that would have been fine. On the charge, lances still would have been better, but off the charge, clubs would perform better by enough...
Because they don't need to be buffed to be good. The only buffs they can get are: +1 to hit + Run and charge (this is the big one) - skink priest...
Always lances now. Saurus have access to multiple +1 to hit buffs that are easy to obtain, which makes the +1 to hit advantage for clubs pointless...
By the numbers, it's really just up to preference, even in units of 20, since saurus take up a lot of space. If you're arranging them to maximize...
Double checked, you are correct. Until an errata says otherwise, you have an Oldblood on carnosaur lead the battalion, and the Carnosaur gets rend...
The Sunclaw templehost can't be led by the carnosaur. It's not the keyword, so it'd have to be led by the sunblood in your list. I'd drop the...