Nope. There hasn't been a fantasy FAQ released since April last year.
Harmonic Convergence + Channeling Staff can be potentially powerful for a cheap cost. I say drop the gem and get a battle standard on him as well....
There's a couple of problems I found with the Higher State of Consciousness Slann. One, he can't join units. Instantly more vulnerable. Any roll...
And you order in which you move charging units does not have to match the order that chargers were declared.
Been reading up on that Man0waR. You're definitely correct. To clear that up for people: The cannonball bounces through the Razerdon The cannon...
Some thing else from the FAQ that's important: Vanguard units must move before the roll to see who takes first turn. Very important for anyone...
Yes! This! Have to argue with people nearly every game that this is how steadfast works. Something a bit interesting I found with charges. When...
And Hex spells stack, so you can have multiple skink priests with the lore of heavens signature spell cast at one unit. The multiple -1 to hit...
Quick, get that man to the burn clinic! Actually speaking of the FAQ's a big one new players tend not to know is that the FAQ drastically changed...
Mounts change the models unit type. This means a character on a carnosaur is imune to killing blow as he is no longer an infrantry type.
Dangerous terrain checks only happen if a model marches, charges, flees, overruns or pursues. Just moving doesn't cause them, so chariots are...
Doesn't work, the Unbreakable rules state that even if a hero temporally become unbreakable, they can't join an unbreakable unit if they are not...
How are you getting the TG to benefit from the skaven pelt banner? Kroak isn't a BSB and you can't take any other characters in the TG unit...
The spawn leader can be used to take on challenges that you don't want your Old Blood to fight.
Yes, but you need to do the swap before rolling on the miscast table.
Characters can't join flyers units. At all. So even that SC with the rule isn't actually allowed to join a terradon unit. Last edition they had a...
Cowboys are more often scar-vets on cold ones.
So what are you running instead?
Yes, in the magic section it states that the affects from hex and augments stack. There's no rule saying this is only for different spells.
Exactly as Pinktaco says, rolling only one dice is basically a 1 in 3 chance of ending your magic phase. A skink priest taking the Forbidden rod...