I would say this battletome falls in the category of "Shockingly Terrible". We do nothing better than anyone else and what we used to do has been...
Starseer. I have always loved him. His old mini game was fabulous (thanks GW) and his ability to modify a die up or down without being...
Probably just the same scrolls we have now removing all references of 6+ to natural 6s, chameleon skinks no longer drop in combat, shadow strike...
6 inches? They can fly PRETTY high and still control objectives. Anyway, as a kharadron player, I will confirm that being hit by meleee is...
Nm. I knew that mess. I always do base to base. I thought it was something more. So the majority of people want ground units to not be able to...
It’s definitely a “minor” issue, but a pervasive one. I don’t know the flying mess...
:D I hear you, and that may very well be. However if that is the case and that is what GW wants, I will classify this as a ‘rules fail’ because...
I’m probably in the wrong thread... I understand what people are saying about the astrolith bearer. This is not the point I’m trying to make at...
The astrolith bearer's range is infinite in regards to spell casting, so "fluff" remains in tact regardless. What matters is the interpretation...
I know this thread has been quiet for a while, but, I wanted to chime in. I've been researching a lot about 'movement' recently and I have to say...
Edit: I see it's unclear from other posts. New question-how do I delete a post?
It does. And fully buffed, you have a 20% chance to pull it off. As an opposing player, if you see a starseer, a Slann and an engine of the...
Sweet 17 if you have a starseer :D But yes, it's the hero phase. You buff the engine up with the slann parked next to him, grab your rerolls...
I posted this elsewhere but I'm a big fan of Slann, Kroak and astrolith Bearer + whatever else. Plant the bearer, teleport kroak within 9 inches...
I like all your examples but given them I would say it's not "Not Bad". I think it is possibly top 10 best spells in the game. It's crazy easy...
I used everything on the Engine. I used Kroak's rerolls + the starseer's rerolls along with curse of fates. I actually nailed 4 back to back...
You know...the more I think about it, there's nothing stopping a wizard (kroak) from teleporting on and off a balewind vortex either. Teleport in...
Indeed!! Well....I mean....they're a pretty easy summon still. I love free summons, but cheap summons still aren't bad!
I'd scrap the shadow strike and the rippers and add salamanders and handlers. You can add a good number and with the astrolith, you can reroll...
Yeah, it's a lot of points to pull that off. Like...870 ish? Just for the two and the batallions? Probably not worth combining. However, Kroak...