Hey everyone, i wrote this list and was interested in your opinions and ideas. coalesced thunder lizard Leaders skink priest (general) slann starmaster Units Saurus Warriors x 20 - clubs Skinks x 20 - boltspitters Salamanders x12 Behemoth Bastiladon - solar engine Bastiladon - solar engine 1 extra point emerald lifeswarm 1470 Points The extra point is basically to have safe to shots per bastialadon in first turn and maybe use the skink priest ability. the lifeswarm is mainly to keep the warriors a little longer in the game. what you think?
also... this is super awkward for a thunder lizard sub faction... the mandatory general trait is wasted
its the bound spell i forgot to write it. thanks for your commentary. any suggestions to fix the list?
Something to note, the trait specifies "A thunder lizard general with a monster mount must have this command trait", meaning if this is not the case you can just pick whatever trait you want. Just like how fangs of sotek is only for saurus generals.
thanks @ILKAIN i understood that. i really like the idea behind the double shooting. my next Match will be against nighthaunt and i thaught that this will help against the heros so that he is unable to heal/bring back the dead. beside that i have no major strategy and warnt to try two bastiladons.
Drop the extra point and go with Kroak. he costs 60 points more than a slann, but makes that difference back and then some by turn two with the extra CP generation and the much better damage output. honestly... I can think of no reason to run a normal slann over Kroak at this time.