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AoS 1740p: Thunderquake and Summoning

Discussion in 'Seraphon Army Lists' started by Dedragon, Jul 2, 2018.

  1. Dedragon
    Skink

    Dedragon New Member

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    Hi, here is my list with 1740 Points.
    The plan: Use the Thunderquake Starhost as a mobile turtle and summon as much you can. Yeah! :)

    I will test it tomorrow.
    What do you think?

    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Vast Intellect
    - Artefact: Incandescent Rectrices
    Engine of the Gods (220)
    - Artefact: Incandescent Rectrices
    Saurus Astrolith Bearer (160)

    Battleline
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    Units
    4 x Razordons (160)
    3 x Skink Handlers (40)

    Behemoths
    Bastiladon (280)
    - Sunbeam
    Bastiladon (280)
    - Sunbeam

    Battalions
    Thunderquake Starhost (120)

    Endless Spells
    Balewind Vortex (40)

    Total: 1740 / 2000
    Wounds: 84
     
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  2. Lord_Dor'i'toad
    Skink

    Lord_Dor'i'toad New Member

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    I primarily run a similar list, but I take Kroxigor instead. They served me well at Bugeater this year and are a sold choice for dealing with mid tier troops or semi elites which lets my big dinos focus on the big scary stuff. I normal take a Stegadon out side of the formation as a teleporting melee fighter, but thinking of converting him into a second engine to help summon more skinks and warriors.
     
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  3. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I'd look at dropping the handlers and taking Cogs if your allowed to go 1760 if not use the 50 points for a CP
     
  4. Lizko
    Skink

    Lizko Member

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    Handlers are mandatory in TQ, unfortunately
     
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  5. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Oh yeah I keep forgetting that DOH!
     
  6. Slanntastic
    Skink

    Slanntastic Member

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    I am trying a similar list tonight just with Kroxigor as well. Why are you at 1740? Just so you can have a bunch of CPs? Are you going to be playing 2k?
     
  7. Dedragon
    Skink

    Dedragon New Member

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    We play 1750 Points, thats ist. :)

    The list works very well, i won. I summoned:

    First Turn: 3 Ripperdaktyls
    Second Turn: Save points
    Third Turn: Troglodon
    Third Turn: 20 Skinks with EotG
    Fourth Turn: 10 Saurus Warrior.
    Then i won.
    Next Time i would save the points in turn one and summon a Bastildon in Turn two.

    My opponent (GW-Employee) played stormcasts (with wizards...strange, maybe new models...) and i go every round for maximum Summoning-Points. He was not amused. :)
    The Balewind Vortex was realy good, with more points i would add the Chronomentic Cogs and a Strarpriest = more Summoning!
    BTW: The endless spells are awesome, and the Slann can unbind all over the battlefiled -> VERY strong!!
     
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  8. Bandicoot
    Saurus

    Bandicoot Active Member

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    How did you deal with shooting? I’ve had some issues with Kroak/Slann up on the balewind being shot to hell but stormcast before he can provide any summoning
     
  9. Dedragon
    Skink

    Dedragon New Member

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    Shooting was no problem, on Vortex the Slann gets +1 Save, with his Command ability he gets save-rerolls against shooting.
    10 skinks stand arround the slann, but we are not sure if "Look out, sir"-Rule would trigger, because he stands up on the Vortex
    (more then 3´ up), but we diceded that he gets the bonus. (anybody know?)
    My opponent played some kind of ballista but couldnt kill my slann, maybe i was lucky! :)

    But you are right: whith massive shooting the slann could die quick. Maybe starpriest could cast summoning starlight on the slann or somebody cast Prismatic Palisade.
    (BTW: Sorry for my bad english!)
     
  10. Nart
    Carnasaur

    Nart Well-Known Member

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    In the description of Vortex stated that caster and spell treated as a single model, so I'd say yes, it gets Look Out! bonus.
     
  11. Bandicoot
    Saurus

    Bandicoot Active Member

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    @Nart i thought so as well, but because the rules are wonky, it’s a separate but single model which allows the opponent to sort of exploit loopholes. For example it was ruled that Kroak wouldn’t get cover because his model was wholly above the building even though the entirety of Balewind was hidden. It’ll be interesting to see how this works out
     
  12. CallThatACarrot
    Jungle Swarm

    CallThatACarrot New Member

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    [QUOTE=
    we are not sure if "Look out, sir"-Rule would trigger, because he stands up on the Vortex
    (more then 3´ up), but we diceded that he gets the bonus. (anybody know?)

    With the Slann's command ability any of your units within 10 inches would get the ability to fly meaning theres no reason they couldn't be flying around next to him on the vortex, so he should definitely get Lookout sir in my opinion!
     
  13. Dedragon
    Skink

    Dedragon New Member

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    Okay, then it will trigger, very nice! Thanks!
     
  14. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    If you give the Slann the Gryph-Feather Charm (Ghur Artefact) he would get,

    -1 to hit rolls for attacks that target the bearer, cover him with Starlight as well and you have a very durable leader sat on that Vortex
     
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  15. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah he definitely gets the Look Out Sir bonus on the Vortex, as the BWV warscroll says that the Vortex and the wizard on top are treated as a single model.
    With Starlight+Gryph-Feather Charm+Vortex he is pretty sturdy.
     

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