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AoS 2000 Point Eternal + Thunderquake (General's Handbook)

Discussion in 'Seraphon Army Lists' started by Skorp, Jun 29, 2016.

  1. Skorp
    Saurus

    Skorp Active Member

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    First attempt at making a list. Was just wondering how many points these two battalions would be. I just need to obtain a razordon/salamander to play it.

    General:

    Slann Starmaster - 260

    Battleline:
    10 Saurus Warriors - 100
    10 Saurus Warriors - 100
    20 Saurus Warriors - 200

    Thunderquake Starhost:
    Creator's Will - 8" from EotG either reroll charge and hit or reroll wound and save.
    Celestial Surge - Everyone heals a wound each round, D3 wound within 10" of Slann.

    Engine of the Gods - 240
    Stegadon - 260
    Bastiladon - 300
    3 Skink Handlers - 40
    2 Razordon - 120

    Battalions:
    Thunderquake Starhost - 120

    Total: 2000

    Edit:
    Changed shadowstrike host to eternal host.
    Edit: Removed eternal host for warriors.
     
    Last edited: Jun 29, 2016
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  2. heksagon
    Saurus

    heksagon Active Member

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    This looks fine, but 3 units of 10 Skins will be quite weak...
    Remember that you need 3+ Battleline Units on 2000pts army.
    On the other hand- you don't really need strong troop units in the army like this.
     
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  3. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    With very little troops I'd fear for my battalion buffs, depending on your opponent it won't be very hard for them to take out a unit from both battalions and you then lose your buffs, could you bulk up one battalion? I know you will only run one battalion but it would be much harder for your opponent to neutralize that battalion.
     
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  4. Skorp
    Saurus

    Skorp Active Member

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    Ohh crap, you're right, I completely overlooked that.

    Didn't realize you lose the buff if you no longer have the battalion. Does this mean you can have more than what the battalion requires as buffer if some of it dies? Or do you have to declare a unit as part of the battalion and another unit as not part of the battalion?

    It looks like I'll have to drop the shadowstrike as I really love the idea of everyone in the thunderquake healing every turn.
     
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  5. Bowser
    Slann

    Bowser Third Spawning

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    That is a pretty amazing ability!
     
  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    yeah, you have some problems here:

    you will need at least 3 battleline units (already pointed)

    A single razordon is not worth the price... 2d6 to hit is a joke, use no less than 3 of them, and enjoy 6d6. Skinks handlers are a trap in this case, don't pick them! all they do is to let razordon re-roll 1s "to hit"... you already have a Slann: pick the Great Drake and you'll have the same effect.

    Avoid the shadowstrike starhost: not only you need points for the battleline units, but it costs 120, and: it gives the bonus of re-roll (that you already have tnx to the Drake), and it gives Strike from Skies to Rippers (but sadly they took the BIg Nerf bat, they are not what they used to be). Just pick the chama skinks as assassins.
     
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  7. Skorp
    Saurus

    Skorp Active Member

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    Updated original post to change from shadowstrike to eternal starhost. This covers the battleline requirements.

    I need the skink handlers for the thunderquake host.
     
  8. heksagon
    Saurus

    heksagon Active Member

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    I'm still not sure about this second Starhost.
    It won't be very useful, because of your Monsters.
    You could set up 40 (10/10/20) Saurus Warriors and a Skink Starpriest instead of Eternity Starhost. In my opinion it would be a much stronger combination
     
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  9. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I would go with that
     
  10. Skorp
    Saurus

    Skorp Active Member

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    Hahaha, I'm probably overly attached to the starhosts. I agree the warriors would probably be better and allow some pressure upfield whereas the guards would just be more defensive again.
     
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  11. Bowser
    Slann

    Bowser Third Spawning

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    Why not use the sunclaw starhost?
     
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  12. Skorp
    Saurus

    Skorp Active Member

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    Hrmmm interesting thought, let me think about that a bit more. Would have to minus a razordon to make the sunblood fit at 120. The unit of 20 warriors loses the +1 to hit. But twice as many jaw attacks, but also need to make room for the battalion's points.

    Just out of curiosity...

    With 40 warriors (30 spears, 10 weapons) (400 points)
    20*(4/6)*(3/6) + 10*(3/6)*(3/6) + 10*(3/6)*(4/6) = 12.5 wounds from 30 spears and 10 weapons
    40*(2/6)*(3/6) = 6.66 wounds from jaws

    19.16 total wounds

    With Sunclaw and 30 warriors (30 spears) (500 points)
    30*(3/6)*(3/6) = 7.5 wounds from spears
    60*(2/6)*(3/6) = 10 wounds from jaws

    17.5 wounds total from warriors

    5*(4/6)*(4/6) = 2.22 wounds from sunblood's weapon, 1 or 2 6's add 1.5 wounds or so from ferocious rage
    2*(3/6)*(4/6) = 0.66 wounds

    Say 4 or 5 total from sunblood.

    ~ 23 wounds total from host



    Seems like you get what you pay for more or less.
     
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  13. Bowser
    Slann

    Bowser Third Spawning

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    So yeah the way I see it
    Leaders:
    Slann- 260 (General)
    Engine- 240
    Astrolith- 160
    Sunblood- 120

    Starhosts:
    Sunclaw- 80
    Thunderquake - 120

    Battlelines:
    3× Warriors- 300

    Artillery:
    1 unit of 2× Razordon- 120

    Behemoth:
    Bastiladon- 300
    Stegadon- 260

    Other:
    1× Handlers- 40
     
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  14. Skorp
    Saurus

    Skorp Active Member

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    I like it! Thanks Bowser!
     

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