Because I have 6 carnos(so I can do full regiments of rhinosaurs in KOW)and want a reason to play with them all(or at least 4) Knights of Seraphonia Old blood on Carnosaur -General, Legendary Fighter, Relic Blade Scar-Vet on Carnosaur -Warblade Scar-Vet on Carnosaur -Warblade Skink Priest -Priestly Trappings Firelance Starhost Battalion Scar-Vet on Carnosaur -Warblade, Quicksilver Potion 10x Saurus Knights 10x Saurus Knights 10x Saurus Knights 1980/2000 Very simple in theory. General buffs the attacks of the heroes. Priest buffs everyone turn before big charges. Carnosaurs charge into the weaker infantry to quickly mop them up with the high number of wounds and blood roar. Knights with extra mortal wounds from firelances charge the harder to hurt infantry and spam wounds and mortal wounds until they die. The goal is to Quickly clear chaff so the army can surround the big important stuff like sharks around a tasty meal. With 3 units with icons and 4 carnos, there is a terror sub theme here. Not reliable enough on its own but it could come in handy.