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AoS 2000 Pt. List vs Nighthaunt

Discussion in 'Seraphon Army Lists' started by Poimcat, Jun 18, 2019.

  1. Poimcat
    Jungle Swarm

    Poimcat New Member

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    Tomorrow is my 2000 point Escalation game vs Nighthaunt and I'm at a bit of a loss as to what list to bring. I know Nighthaunt nullifies all rend and that it's important to pick off their heroes, but beyond that I don't know what would be good against his as-of-yet undefeated army. Would anyone be able to offer their thoughts about a good list that I could bring with these units? Proxies are allowed where necessary!

    Engine of the Gods
    Sunblood
    Oldblood/ScV on Carno
    Skink Starpriest x2
    ScV on Cold One
    Saurus Oldblood on foot
    Troglodon
    Bastilodon x2
    3 Kroxigor (might have 6 total, depends on if I have time to build them before the game)
    6 Ripperdactyls
    15 Saurus Knights
    10 Chameleon skinks
    20 Saurus Warriors
    30 Skinks
    15 Saurus Guard

    Thanks in advance!
     
  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    You could try this:

    Allegiance: Seraphon
    - Mortal Realm: Ulgu

    LEADERS:
    Skink Starpriest
    (80)
    - General
    - Command Trait : Master of Star Rituals
    - Artefact : Miasmatic Blade

    Saurus Oldblood on Carnosaur (260)
    - Artefact : Doppelganger Cloak
    Engine of the Gods (220)

    UNITS:
    6 x Ripperdactyl Riders (280)
    10 x Chameleon Skinks (240)
    10 x Skinks (60)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers

    BEHEMOTHS
    :
    Bastiladon
    (280)
    Bastiladon (280)

    BATTALIONS:
    Shadowstrike Starhost
    (180)

    TOTAL: 2000/2000
    EXTRA COMMAND POINTS: 1
    WOUNDS: 100

    Not having a Slann means you will all your casualties more severely.
     
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  3. Poimcat
    Jungle Swarm

    Poimcat New Member

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    I'm going to get a Slann soon, just waiting for the next paycheck. Out of curiosity, what is your reason for bringing 3 units of 10 skinks as opposed to 1 unit of 30? And why the difference in weapon loadouts?
     
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  4. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    The javs are part of the battalion. They will be able to run forward with Stealthy Advance, thus making javs better than blowpipes. The other units are individual because you have to have 3 units of battleline in your army at 2k mpp.
     
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  5. Poimcat
    Jungle Swarm

    Poimcat New Member

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    Makes sense! Thanks for the input!
     
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