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AoS 2000pts Eternal Starhost

Discussion in 'Seraphon Army Lists' started by Bobik, May 14, 2017.

  1. Bobik
    Jungle Swarm

    Bobik New Member

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    Hi All,

    New to this forum, just looking for some advice, comments and criticism on an army list. Been struggling against my friend who plays Ironjawz or High Aelves, and have come up with this.

    Is this a solid list? Would I be better losing one unit of chameleon skinks and taking a spellcaster instead? It's currently bang on 2000pts

    Allegiance: Seraphon

    Leaders
    Saurus Eternity Warden
    Saurus Scar-Veteran on Carnosaur
    - General
    - War Spear
    Saurus Scar-Veteran on Cold One

    Battleline
    10 x Saurus Guard
    - Seraphon Battleline
    10 x Saurus Guard
    - Seraphon Battleline
    10 x Saurus Guard
    - Seraphon Battleline

    Units
    5 x Chameleon Skinks
    5 x Chameleon Skinks
    2 x Salamanders
    2 x Razordons
    3 x Skink Handlers

    Behemoths
    Bastiladon

    Battalions
    Eternal Starhost
     
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  2. Bowser
    Slann

    Bowser Third Spawning

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    Welcome aboard! I would drop 5 guard for a skink starpriest before dropping the chameleons. Then I would drop the sallies, razors and handlers for rippers and a shadowstrike. You'll be far more dangerous with more board control. And 1 lottle blot toad gives a lot of control. That and they will shred the hero of your choice. Or the Maw-Krusha with the help of chameleons. The rest relies on you holding your ground. But having assassins will help out the eternal greatly.
     
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  3. Bobik
    Jungle Swarm

    Bobik New Member

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    Thanks for the advice Bowser, dropping some guard for a spellcaster does make a lot more sense.

    I like your idea of taking rippers and a shadowstrike. I just worry losing that much ranged output for a single unit might backfire, but you're right, being able to drop the rippers in wherever you like is an incredibly powerful ability!
     
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  4. Bowser
    Slann

    Bowser Third Spawning

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    Having the chameleons and rippers goves you mobility and enough distraction to set up the eternal to be completely devastating.
     
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  5. Bobik
    Jungle Swarm

    Bobik New Member

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    Very true! the trap is sprung rule is also potentially very powerful!
     
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  6. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    Or if you really don't want to make friends take a priest with priestly trappings, on a 4+ your battalion could have 2 up saves with re-rolls ignoring -1 rend.....
     
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  7. Bobik
    Jungle Swarm

    Bobik New Member

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    Ouch! That is pretty brutal!
     
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  8. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    Pretty disgusting unless you come up against lots of mortal wounds
     
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