Hello All, Been looking for a reason to take my three favorite things, a beef cake Slann, lots of Saurus, and multiple Stegadons in one army. And here it is Southern Impact!!! Nice little tourney in my area, here is what i'm thinking. 4th Generation Slann Mage-Priest. 455 points Diadem of Power Plaque of Tepok Bane Head Battle Standard Bearer Saurus Scar-Veteran. 113 points Great Weapon, Light Armour, Shield Charm of the Jaguar Warrior Saurus Scar-Veteran. 131 points Spear, Light Armour, Shield Venom of the Firefly Frog BoS Itzl, Cold-One Skink Shamman. 95 points Cloak of Feathers 16 Temple Guard. 323 points Full Command, Shields 20 Saurus Warriors. 270 points Full Command 20 Saurus Warriors. 270 points Full Command 4 Units of 10 Skink Skirmishers with Javelins. 240 points 3 Terradons 2 Stegadons It is a pretty simple concept (suits me), determine the enemy center, deploy Saurus Phalanx to meet it. Keep the Stegadons on the flanks, skinks to screen and terradons for warmachine/lone mage duty. Slann to take default spells mostly, bears anger is a must with a temple guard champion. Burning iron and bane head and every other offensive spell i can. JSoD to counter small nasties and the Priest for the Slann's eyes. The Cold-One mounted Scar-Vet is there to support the main Saurus line where needed. What do you think?? *EDITED to compensate for vast stupidity as noticed by Stonehambey, tah
Your Slann takes up a rare slot, so with your two stegs this means you have 3 rare choices, which you can't have until 3k points
Yeah, it's one of the great debates in warhammer. I like the 2nd Gen myself, but two stegs sure looks like a lot of fun!
Howdy! Do you guys ever feel you are shunned for taking a 2nd Gen Slann? I love the guy, but around my parts you can get beat up, and your comp scores will be miserable in tournaments if you take one. Do you think a 4th gen works well enough? Thanks!
I always feel shunned..... (sniff...) The 2nd Gen in itself is not cheese and no one should be punished for taking him. Couple him with 2 Skink priests with say 1000 points on charcters in a 2k game then your pushing it. I think he has enough inbuilt negatives to compensate for his power. 900vps for killing him + the body guard unit. He has lost me more games than not because of that. Where are you anyway? Let me know if it is anywhere near me 'cause i'll have to bring a spare pair of jocks lest i wet myself when some irrate gamer throws some dice at me for fielding a 2nd Gen.
Well after much playtesting, vacant looks and head scratching here is my list for Southern Impact... Characters Slann Mage-Priest, 510 points - 4th Generation - Battle Standard Bearer - Staff of Sorcery - Bane Head - Plaque of Tepok - Hunanchi’s Blessed Totem Saurus Scar-Veteran, 178 points - Light Armour and Shield - Greatweapon - Charm of the Jaguar Warrior - Aura of Quetzl - Blessed Spawning of Tlaztcotl and Quetzl Skink Priest, 135 points - Level 2 caster - Diadem of Power Skink Chief, 129 points (rides the Stegadon) - Sword of Might - Extra Hand Weapon - Glyph Necklace - Blessed Spawning of Sotek Core 10 Skink Skirmishers with Javelins and Shields 10 Skink Skirmishers with Javelins and Shields 10 Skink Skirmishers with Javelins and Shields 12 Skink Skirmishers with Blowpipes and Scouts 2 Jungle Swarm Bases Special 20 Saurus Warriors with Hand Weapon and Shield, 290 points - Full Command - Blessed Spawning of Tlaztcotl 3 Kroxigors 4 Terradons 5 Saurus Cavalry, 195 points - Standard Bearer Rare Stegadon 2 Salamander Hunting Packs A couple of things i really like about this list. The Skink Chief on the back of Stegadon, he rocks. Coming in with a further 10 strength 5 attacks after the impact is brutal. The Slann with the Staff of Sorcery is quite reliable at contesting the enemy magic phase while still being flexable. I'm expecting a number of VC's and maybe a Demon army thus the Tlaztcotl spawnings and I think the Hunachi's Totem on the Slann will be a nice surprise. What do you think??