Hey guys am new to sigmar only had a handful of game so far. Decided a good way to get stuck is do a few big games and see where o start collecting properly, this is what I've come up with so far: Sunclaw star host - 80 Saurus sunblood - 120 20 saurus Warriors - 200 20 saurus Warriors -200 10 saurus Warriors - 100 Skink starseer- 160 Skink starpriest - 100 Old blood on carnosaur - 320 3 ripperdactyls - 140 3 ripperdactyls - 140 3 kroxigors - 180 Stegadon - 260 Should probably state my opponent uses skeleton horde army mostly. Any feedback would be greatly appreciated
This is a pretty decent list. Has some good points, your Krox should help out with the skellies, you might be better off doing a shadowstrike and making a big unit of Rippers. You may need to drop the steg for some chameleons.
Cheers for the input, Went for the sunclaw because he always takes the ability that give his units a 5+ Ward save when near a hero so was hoping rend might force him to try make a few extra. Like the sound of chameleons would you say unit of 5/10?
So my for my revised list am thinking either: Sunclaw star host 20 Warriors X 2 10 Warriors Sunblood Skink starseer Skink star priest 6 ripperdactyls Stagedon Scar vet on carnosaur 10 (or 2 X unit of 5) chameleon skinks Or number 2 Sunclaw star host Sunblood 20 Warriors X 2 10 Warriors Skink Star seer Skink starpriest 6 ripperdactyls Scar vet on carnosaur 10 skinks 10 (or 2 X unit of 5) chameleon skinks 3 kroxigors
Bad math on my part, I was thinking something like this: Leaders Saurus Sunblood (120) Saurus Scar-Veteran on Carnosaur (260) - Warblade Skink Starpriest (100) Skink Starseer (160) Battleline 20 x Saurus Warriors (200) - Clubs 20 x Saurus Warriors (200) - Clubs 10 x Saurus Warriors (100) - Clubs 10 x Skinks (80) - Boltspitters & Star Bucklers Units 5 x Chameleon Skinks (120) 6 x Ripperdactyl Riders (280) 3 x Kroxigor (180) Battalions Sunclaw Starhost (80) Shadowstrike Starhost (120) Total: 2000/2000
Been playing Sunclaw for the last 2 tournaments *gotta finish this battlerep at some point ! * and I would strongly suggest you to make that 2 x20 Saurus into 1 x 30 and 1x 10 in order to have one really strong unit that will suffice and use the other for screen / objectives. 2 x 20 means that they will pretty much just auto attack as soon as they get 1 wound inflicted to them, losing much of their power. You need that +1 to hit !
Cheers for all the input guys tried it out last night. Must say I was a bit underwhelmed by the shadow strike sun host may drop that in future and put the stegadon back in. Ripperdactyls are brutal and already have re-roll abilities and a 14" move so don't gain too much from the battlescroll. Starseer is amazing giving you the flashes of insight. May swap the starpriest for skink priest. Re-rolling saves seem a tad more useful but we will see, il post a new revised list up later. Thanks again for all the input and help is greatly appreciated