Hello! I've been lurking Lustria Online for the better part of a year now and thought it was about time I made an account, big fan of everyone's work over here If possible I'de love some help with a list I'm considering running at a 2k tournament next year, so far I've only played against my mates stormcast and I've yet to beat him but I haven't tried this exact list on him yet (I tried something similar with kroxigor and 3x 10 club saurus with sunhost and no bastiladon in a 1500 point game and got crushed by his starkdrake beyond belief) What are your thoughts? Sunbeast Starhost 1990/2000 Seraphon - Seraphon Allegiance Leaders: Slann Starmaster - 260 Points General, Great Rememberer Incandescent Rectrices Saurus Sunblood - 120 Points Saurus Oldblood on Carnosaur - 280 Points Phoenix Stone Skink Priest - 80 Points Priestly Trappings Units Saurus Warriors x 30 - 300 Points Spears Saurus Warriors x 20 - 200 Points Clubs Saurus Warriors x 10 - 100 points Clubs Behemoths Bastiladon - 280 Points Solar Engine Stegadon - 240 Points Bow Battalions Sunclaw Starhost - 130 Points My goals for this list are: Three big monsters on the table adds elements of threat to focus on for my opponent Saurus squads with the -1 rend are pretty underestimated and hopefully can slip in and tie up their killier melee and secure objectives Priest can zoom around supporting monsters with shields or summon starlight Slann can teleport a Carnosaur and a Stegadon on top of something haha (probably not as effective as my heart wants it to be) sunblood can run with the warriors and assist with more dangerous units Critiquing it myself I think maybe I could instead do a unit of 40 with spears and then the two 10 with clubs for the hoard reduction but unfortunately 50 points isnt quite enough to fit something in, maybe I could take a scar vet instead of oldblood to free up more points. With that I would have 90 points free I could spend on something like another priest or a squad of skinks? I'm also not sure on the artefacts, I felt like the slann one made sense to give him that extra chance for survivability since I feel like he'll be a big target. The phoneix stone might be better being swapped out for something else like more damage or rend on the carno to make it even more hurty or the sunblood.
Some thoughts: - You cant use Phoenix Stone and Incandescent Rectrices, because for the stone you have Order-Allergiance, and for Rectrices you have Seraphon-Allergiance - You should run 40 Warriors. You got the discount, and if your Opponent shots just one warrior, you loose the bonus for 30+ - Think about 3x 40 Warrior. Then you battalion is more usefull. And you can teleport... - I often used 40 Skinks. They are soooo cheap, and you can teleport^^
Thanks for the feedback! I dunno how i missed this haha, sorry about that I always forget about unit bonuses, that's a great suggestion I'll try changing that! 3x 40 warrior sounds like a bit tooo much pushing guys around the table for my liking but it would certainly look intimidating haha Do you have any thoughts on going a guard heavy list with the monsters instead? What about going two carnosaurs somehow? (maybe swap out the stegadon for a scar vet on carno)
First, apologize for my english, im from Germany - but 3x 40 Warriors sounds so nice!^^ I havent enough models, but i will try it....some day... :_) - do you mean Saurus Guards? On paper they look very strong, but some armys spammed mortal wounds, and then the guards are very weak. Check out your opponent: to many mortal wounds will crush your guards. - two Carnosaurs sounds nice, then you should run Skink Starpriest, because the serpent Staff-Buff triggers with your carnosaurs´jaws. Check out the troglodon, its much cheaper (180) and even there is a attack you can improve with Skink Starpriest. - i used "Great Rememberer" for the Slann and roll two (!) "1" in the first turn. Im over with that^^. the two skink-spells sounds nicer: The "Summon Starlight" spell from Skink Starpriest is very nice, together with mystic shield you can save key-units like carnosaurus or stagadon. - when you add little units like Razordorns, think about summoning the skink handlers: the plan: teleport a unit of 4 Razordorns to the front for sniping hereos or so, then summoning the handlers behind thema. BAM! Dont forget the "arcane Vassal"-Effect: sometimes i teleport a troglodon in range and have a great range - at 2000 Points i play this: Allegiance: Seraphon Leaders Slann Starmaster (260) - General - Command Trait : Vast Intellect - Artefact : Incandescent Rectrices Units 40 x Skinks (200) -Boltspitters & Star Bucklers 40 x Saurus Warriors (360) -Spears 5 x Saurus Knights (100) -Lances 3 x Kroxigor (160) Behemoths Bastiladon (280) Bastiladon (280) Troglodon (180) Battalions Thunderquake Starhost (170) Total: 1990/ 2000 Points The Tunderquake Starhost is very strong, because you dont loose the bonus at then end of any turn or when your Troglodon dies. Often i teleport one Bastiladon with "reroll To-Hit" over the board, its very nice! What do you think? Razordorns or Salamanders? For only 40 Points they seem both very strong.
You should give the Great Rememberer another try. The chance for that double 1 is one in thirty-six. Most likely won't happen to you that quickly again. I also prefer the Razordon over the Salamander.