With the GHB2017, the new Allegiance abilities, the points costs variations and the new formations we have at disposal, I think this is the perfect moment to take a look at one of the most useful tool to field an army. This thread wants to offer some analysis on ALL our battalions, with considerations about the cost in points (the minimum required to field each one and the recommended cost to make it shine), the goodness of the battalion, the additional units to make it work at best, and some basic tactic. I will use this post also to make a sort of summary of all battalions, while we'll develope them, to have a quick reference. PREMISE: WHAT BATTALIONS DO Battalions are not made to be equal. Some battalions are designed to be the main bulk of an army, and the rest of your list will just be of support. Some battlions are so full-fledged that they are the army, and can stand their own. Some battalions are explicitly designed to cover just a support role, and they are basically "elite corps", that can hardly win by themselves. With that in mind, I will evaluate battalions / starhost, not only in terms of sheer power, but also in terms of utilities and versatility. LIST OF BATTALIONS (with links to the specific analysis) Sunclaw Starhost Minimum size cost: 550 pts (recommended: no less than 810). Power level: mid-low. Main bulk of your army, requires support to perform. Eternal Starhost. Minimum size cost: 570 pts (recommended: no less than 770). Power level: mid-high, occasionally low Main bulk of your army or elite that gives the final blow. Can stand on its own, but against specific kind of threats requires heavy support to perform. Firelance Starhost. Minimum size cost: 510-650 pts. Power level: mid-low Low cost battalion for support role: hunt chaffs or weaken targets. Requires support to perform. Shadowstrike Starhost. Recommended size cost: 610-710 pts. Power level: mid-high Support role (assassin, objective taker and similar); max versatility, unique utilities. Always useful but usually unable to win by itself. Thunderquake Starhost. Size cost: around 1000-1100 pts. Power level: mid-high Bulk of the army; great versatility in units choice, that cover many roles and are buffed by very useful abilities. Always useful and can sustain the main effort by itself. Starbeast constellation. Cost: around 5000 pts. Full-fledged army, the Constellation is basically an excuse to let you use at the same time all the five Starhosts of the Battletome. Nice idea, but poorly supported. Bloodclaw Starhost Cost: variable. Usually around 2000-2500 pts for a full army that includes support units. It's the Definitive Starhost for Sauri. It's heavily focused on melee and it's good at it... but suffers the lack of magic and shooting, so you need to support it with additional units. Heavenswatch Starhost Cost: variable. With 2000 pts you will have an army that will be formed almost in its entirety by the starhost. It's the Definitive Starhost for Skinks and it's a stand-alone army, that doesn't require external support, as you can easily cover all roles. Dracothion's Tail Cost: variable. not recommended under 2000 pts. Your whole army will be included in the battalion, as long as you use Seraphon only, letting you place the army at once and seize the first turn. It's focused on melee and comes with several limitations, but gives you vast battlefield control, alpha strikes and a sufficient flexibility.