1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS A New Hope 2K list

Discussion in 'Seraphon Army Lists' started by laskoulas, Sep 13, 2019.

  1. laskoulas
    Skink

    laskoulas Member

    Messages:
    32
    Likes Received:
    15
    Trophy Points:
    8
    Allegiance: Seraphon

    Leaders
    Engine of the Gods (240)
    Slann Starmaster (260)
    Saurus Astrolith Bearer (160)
    Skink Starpriest (80)

    Battleline
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers

    Units
    9 x Ripperdactyl Riders (420)
    3 x Salamanders (120)
    3 x Salamanders (120)
    3 x Skink Handlers (40)

    Battalions
    Shadowstrike Starhost (180)

    Endless Spells / Terrain
    Balewind Vortex (40)
    Chronomantic Cogs (80)

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 105
     
    Dr.Doom and LizardWizard like this.
  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,130
    Trophy Points:
    113
    Looks good.
    (I assume that is the question).
     
    Dr.Doom and LizardWizard like this.
  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,452
    Trophy Points:
    113
    Looks solid, I have played similar list in multiple tournaments with good results.

    Ignax's Scales on the Slann will give him a 4+ Save vs Mortal wounds (very helpful vs Idoneth). When in cover on the BwV and with Cogs he will have a 2+ rerolling for his reg save.
     
    Dr.Doom likes this.
  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,937
    Likes Received:
    32,866
    Trophy Points:
    113
    i suppose the plan is to wreck the maximum damage possible with the rippers and let the enemy deal with them, thus losin another turn, while in the meantime you push the summons with 5 slots from the Slann.

    The main problem i can see is if you face armies that can attack before of your rippers (fyreslayers, slaanesh), or LoN (that don't care about losing a huge unit 'cause it just turns back) but otherwise seems good.
     
    Dr.Doom and LizardWizard like this.
  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

    Messages:
    4,286
    Likes Received:
    9,452
    Trophy Points:
    113
    Razordons would also be more reliable damage than the Slamanders.
     
    Aginor and Dr.Doom like this.

Share This Page