Just something different to give a try to really mix it up. Slay the Warlord: Killing the enemy general, 4 points. Burn the Banner: Killing the enemy BSB, 4 points. Raise the Banners: Each of your own banners alive at the end of the game, 1 point each. (including BSB). Power to the People: Spend Less points on heroes and lords (1 point for heroes, 1 point for lords). Line Breaker: First scoring unit into the enemy deployment zone, 1 points. Widow Maker: Have a unit champ win a challenge against a character. 1 point. First Blood: First player to wipe out an enemy unit with magic, shooting, or combat. (panicking them off the table, or the unit killing itself does not count). 1 point. Horde Breaker: Take a unit with 30 or more infantry/cav/warbeasts, or 18 or more monstrous infantry/cav below half strength (1 point, 2 points for wiping them out), each player can score this once. Take the Field: Have a scoring unit uncontested in a Corner, 1 point. Domination: Having a scoring unit uncontested and within 8" of the center of the table. You can't claim the bonus for Take the Field and Domination with the same unit. 2 points for being uncontested. No other points are scored. Scoring units is any unit that started the game with a banner, musician and standard, and ends the game with at least 1 model still alive, not fleeing, and not in a building. Table zones for take the field is a circle within 8" of the table center (for the center) and then each quadrant (except the center circle). If a scoring unit is in one of these areas, without an enemy scoring unit in the same area, it count as having taken the zone. If a unit straddles more than one zone, then at the end of the game the controlling player chooses which zone it will count as being in. If both players have units that straddle, alternate choosing, starting with the player who had the first turn. By taking victory points off of unit values, the use of VP denial death stars vanishes. I've played 2 games with this scoring, and it's made for very close games. Both games flopped leads on turn 5 or 6, with the outcome determined by controlling the center of the field. Units that are slightly over-costed (like beastmen monsters) aren't as detrimental as you are not giving those points up to your opponent. Having a mix of units that score, with units that can really kill your opponents scoring units, is important. Taking too many scoring units leaves you with smaller easier to kill units, making it more likely that you are going to give up First Blood and give up points for Capture Banners. I lost a game on turn 6 when a goblin unit champ finished off a scar vet. I won the other game on turn 5 when the 6 razordons shot down the Orc Warboss off his Wyvern. In the 2nd game (that I won) not fielding a BSB denied my opponent the chance at the +4 VP, which most likely made the difference (but did result in 2 failed stupidity checks, and a failed swift reform or two).