Just started simulating an 1000pt army for the skaven and its my first time with them and i really liked the stormfiend. Heres what i made, need advise on if its good, bad, changes to it and why. I just copied the battle take from battle scribbe app. Just FYI the verminlord was just to chek the best one of them i would chose to summon if i ever rolled 2d6 with the Bell. I toook chain warp lightning instead of more-more warp power since he already have the command trait to reroll hit dice for missile. And the artifact was just for fun to go sonic fast with doom wheel and hit every unit of the enemy back and forth with shooting charging disengage and repeat. I brought the endless spell to control the map and deny some zone if needed. Does this look like a good more than viable 1000pt army list? ++ *Pitched Battle* 1,000 (Chaos - Skaven) [1,000pts] ++ + Leader + Grey Seer on Screaming Bell [240pts]: 2. Splinter Warlock Bombardier [120pts]: 2. Chain Warp Lightning, 5. Deranged Inventor, 5. Vial of the Fulminator, General - Clans Skyre + Behemoth + Doomwheel [160pts] + Battleline + Clanrats [120pts]: 20 Clanrats, Bell Ringer, Clanshields, Rusty Blades, Standard Bearers + Other + Gnawhole Stormfiends [260pts]: 3 Stormfiends, Ratling Cannons, Shock Gauntlets, Windlaunchers + Allegiance + Allegiance: Allegiance: Skaventide + Game Options + Game Type: 1000 Points - Vanguard + Malign Sorcery + Endless Spell: Warp Lightning Vortex [100pts] ++ Total: [1,000pts] ++
no sorry the bell is not rerollable as for the rest your one battle line short. drop the doomwheel and the verminlord change the bombadear to a engineer and take 20 more clan rats 3 fiends will shred most of whats out there
Ok thanks! The verminlord was just so i know what to summon with the bell not part of the army list. I cant add another 3 fiends without busting 1000pt tho
But thinking of it i could remove the doomwheel and the endless spell for 3 more stormfiend would that be better?