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8th Ed. ASF and heavens' n°3

Ripperdactyl

Rettile

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Hi spawnmates! I was reading again the BRB spells and when i've read the heavens n°3 i realized that since you can't reroll a reroll it would generate a conflict with the ASF rerolls. How does it work? Would it stop all the unit's rerolls? This way it would be huge! Would it stop only the models which had to reroll? This way it would be good aswell but i'd probably never use this tactic in friendly games because it would slow too much the game :D
 
Let's see:

Elven unit got hexed by midnight curse , the one that forces you to reroll 6's.

Then you got 18 attacks on 3+ to hit.

After rolling first time you missed (on 1,2 roll) like 5 hits.
And also you score like four 6's. So you are forced to reroll them

Due to ASF and equal or more Initiative, you can reroll to hit, so you grab your 5 misses and also due to the hex, you have to reroll your 6's. So you grab them too.

And this is the reroll throw. on 3+ to hit. You throw 9 dices and you must keep the result because this, is the reroll throw.

I hope it was explained well, cuz english is not my mother language.
 
You were very clear, don't worry :)
 
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