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AoS Auto-win AoS

Discussion in 'Seraphon Tactics' started by LTERALUS, Jul 5, 2015.

  1. LTERALUS
    Skink

    LTERALUS New Member

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    1. Deploy 5 chameleon skinks
    2. Declare sudden death: 1 unit in enemy territory at end of game
    3. Use chameleon skinks ability and remove them from the table
    4. Wait 6 turns
    5. Place chamaleon skinks in enemy deployment zone
    6. Major victory*

    *Assuming your enemy can't kill them in the first or last turn, and your opponent has at least 15 models

    I would never run this, but it exposes more of the loopholes of AoS
     
    borkbork likes this.
  2. borkbork
    Ripperdactil

    borkbork Active Member

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    But doesn't your opponent get to decide the sudden death?? not yourself.
    Or does the sudden death work for both armies?
     
  3. ASSASSIN_NR_1
    Carnasaur

    ASSASSIN_NR_1 Well-Known Member

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    Yeah, I don't know what to say, just [Facepalm] What have you done GW!
     
  4. LTERALUS
    Skink

    LTERALUS New Member

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    Opponent chooses which character to kill if you choose assassination, but you get to pick the type of sudden death
     
  5. LTERALUS
    Skink

    LTERALUS New Member

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    It gets even better. Chameleons ambush and you choose any movement phase to place them. Just drop them at the end.
     
  6. Sleboda
    Troglodon

    Sleboda Active Member

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    Wow. Just wow.

    Ha ha! Well done, GW.
     
  7. ASSASSIN_NR_1
    Carnasaur

    ASSASSIN_NR_1 Well-Known Member

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    Why take a unit of chameleons, when you could just take Oxyotl.
     
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  8. Ixt
    Troglodon

    Ixt Well-Known Member

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    What is stopping your enemy from bloating the terrain feature, and making it impossible for you to cap it? They know your objective, and get four turns to stop you.

    Well, you found a rule to exploit... and if you pulled it, I doubt the person on the other end of the table would care whether you've won. o_O Still, good find for errata.
     
  9. Deusvult
    Chameleon Skink

    Deusvult Active Member

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    Could you not just pick endure??
     
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  10. LTERALUS
    Skink

    LTERALUS New Member

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    True. Pick Oxyotl. Choose Sudden Death: Endure. Vanish turn 1 and drop him turn 6. Win game.
    This thread isn't about us recommending to do it, but to illustrate the banality that is AoS.
     
    Scalenex and Qupakoco like this.
  11. pendrake
    Skink Priest

    pendrake Well-Known Member

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    I wonder if chaos or those vile rats have any lowly tricks like this.
     
  12. Deusvult
    Chameleon Skink

    Deusvult Active Member

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    Actualy they have the no models on table = loss. But yeah, not recommending it.
     
  13. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    Oh man, I just got me a case of the giggles reading this. That is absolutely legal with the new rules, haha.
     
  14. Deusvult
    Chameleon Skink

    Deusvult Active Member

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    Righto, if you take a unit of Chameleons and the under-developed salamander. Each turn blink one in first, then the other out. If you can avoid the shooting etc of the opponent, you could win.
     
  15. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Now, just trying actually doing that.
     
  16. Phoedinn
    Razordon

    Phoedinn Well-Known Member

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    I don't even think you need to re-place the chameleons. we always interpret are it as they are on the field of battle the whole time, they just can't be seen. It's not like that are in reserve.
     
  17. Keith Godwin
    Jungle Swarm

    Keith Godwin New Member

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    I moved this post to the future rules section, it seemed more relevant to that discussion.
     
    Last edited: Jul 11, 2015
  18. pjjmd
    Jungle Swarm

    pjjmd New Member

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    That's a pretty loose reading of the rules. The specific rule is:
    And the victory condition for a:
    So yes, a style guide would help GW, so it always uses the phrase 'battlefield' instead of sometimes getting poetic and calling it the 'field of battle'... but it's pretty obvious, you win the game if you destroy all your opponents models, or if there aren't any models left on the battlefield. RaW, it's pretty clear they are considered to be 'removed from the battlefield' while they are sneaking.
     
  19. protector
    Temple Guard

    protector Active Member

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    I agree that removing your only unit from the battlefield would result in your loss, the rules quoted are:

    "or there are no enemy modelsŽ on the field of battle. the victor can immediately claim a major victory"

    Doesn't mean at the end of a turn or phase, if you remove your last model then they can claim the victory. But of course there are a ton of ways to use their ability along with other rules to effectively assure your win.

    i.e.
    4x slann
    1x oxyotl

    Anyone with 7 or more models gives you sudden death, hide oxyotl and summon 12 times each turn. It would be incredibly hard to kill everything unless you brought an overwhelming amount of firepower.
     
  20. Ixt
    Troglodon

    Ixt Well-Known Member

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    You could only summon 4 per turn,

    "CASTING SPELLS
    All wizards can use the spells described
    below, as well as any spells listed on their
    warscroll. A wizard can only attempt to cast
    each spell once per turn.
    "

    Another thing: if all of your starting models are slain, you automatically lose regardless.

    "GLORIOUS VICTORY, p.2
    For example, if one
    player lost 75% of their starting models, and
    the other player lost 50%, then the player

    that only lost 50% of their models could
    claim a minor victory.


    Models added to your army during the
    game (for example, through summoning,
    reinforcements, reincarnation and so on) do
    not count towards the number of models in
    the army, but must be counted among the
    casualties an army suffers."


    These summon-heavy armies would actually have to table the opponent's entire army in order to get a major victory, as a minor victory would probably be hard to get: you better believe that your opponent, if they've read the rules, will chase all of your starting units to the last.

    Furthermore, 7 or more models should be able to create a sufficient cloud through which Oxyotl would have a hard time coming onto the board in range... it wouldn't be much for your opponent to create a 16" radius around the model in question, given the appropriate battle.
     
    Last edited: Jul 10, 2015
    n810 likes this.

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