So reading the rules for celestial conjuration I noticed it says nothing about not being able to move in the following movement phase, and our summing spells are invalid now which is where it used to say it counted as movement for that phase.
The Summoning from our Celestial Points happens at the end of the movement phase, there is no more moving then The summoning from the Engine of the Gods on the other hand happens in the hero phase and you can move those units as you like
i think so too. if you make the summon go off every turn, you can stuck a enemy unit in close combat forever!
The new FAQ specifies that the unit summoned by the EotG cannot move in the move phase. It was fun while it lasted...