1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Carno oldblood command ability

Discussion in 'Rules Help' started by MackiMac, Nov 8, 2018.

  1. MackiMac
    Ripperdactil

    MackiMac Well-Known Member

    Messages:
    415
    Likes Received:
    1,139
    Trophy Points:
    93
    Is it enough to be in range when the ability is activated in the hero phase to get those extra attacks? Or does the model need to be in range in the fight phase when it is making the attacks?
     
  2. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    8,344
    Likes Received:
    14,490
    Trophy Points:
    113
    The text says it's activated in the Hero phase until your next Hero phase but it specifically says "whenever a SAURUS HERO within 20" attacks in the combat phase" so I would say in the combat phase.
     
  3. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,137
    Trophy Points:
    113
    Agree.
     
  4. MackiMac
    Ripperdactil

    MackiMac Well-Known Member

    Messages:
    415
    Likes Received:
    1,139
    Trophy Points:
    93
    Alright thanks. Is it the same with the scar veteran on cold one?
     
  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    15,021
    Likes Received:
    33,048
    Trophy Points:
    113
    I'd say yes.
     
  6. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,137
    Trophy Points:
    113
    EDIT: I am an idiot who confuses Carnosaurs with Cold Ones.
    The below post might still be interesting so I'll keep it nonetheless.

    For the ScarVet on Cold One you are right, his ability works in the same way as the one from the Oldblood.

    ------------------------------------------------------

    Original post, talking about Carnosaurs:

    It is a bit different.
    The ability says you buff a single unit within the 15" range (it is used in the hero phase, like all command abilities that don't say otherwise), and then it lasts until your next hero phase, without specifiying a phase it works in, or a range.
    So it would work in the shooting phase, it would work on ranged weapons (although the only ranged weapon on a Saurus is an Oldblood on Carnosaur's Sunbolt Gauntlet), and it would work if the unit went out of range in the meantime.

    Also note that fluff-wise the Oldblood's command ability is his presence near the affected heroes that makes them fight harder. So it is clear that once they move away they don't have the buff anymore.
    The Scar-Veteran's buff is a bit different. It is targeted on one unit. He roars at them and that inspires them for a while to fight harder, regardless of whether he walks away or not.
     
    MackiMac likes this.

Share This Page