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AoS Carnosaur's Bloodroar and "unfailable" battleshock tests

Discussion in 'Rules Help' started by Stormscales, May 8, 2017.

  1. Stormscales
    Skink

    Stormscales Member

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    The Carnosaur's Bloodroar rule is worded as follows:

    If your opponent takes a battleshock test for a unit within 8" of any Carnosaurs, roll a dice. If the result is higher than the result on your opponent’s dice, D3 models flee from the unit (as well as any that flee because of the test).


    The rule for battleshock is worded thusly:

    In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn.

    The battleshock rules seem to indicate that a battleshock test is triggered whenever models are lost, even if a unit's Bravery makes it technically impossible for the test to be failed. In such cases, we usually dispense with a battleshock test altogether. But would the Bloodroar rule still go into effect?

    Because from a rules-lawyering standpoint, you still have to take the battleshock test, even if you cannot fail it. And taking the test triggers the Bloodroar rule, which doesn't care about your Bravery.
     
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  2. n810
    Slann

    n810 First Spawning

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    .... Sounds like a good question for the GW Facebook page. :writing:
     
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  3. Bowser
    Slann

    Bowser Third Spawning

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    Yep you must take it, so unless the ability says ignore battleshock, then bloodroar would take effect.
     
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  4. Aginor
    Salamander

    Aginor Well-Known Member

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    Yes, the ability is not the battleshock test, only triggered by it happening.
     
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  5. Seraphage
    Razordon

    Seraphage Well-Known Member

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    Ye this ability is always triggered unless an ability with wording ".. this / these units do not have to take battleshock test this turn.. " has been used
     
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  6. Stormscales
    Skink

    Stormscales Member

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    Thanks a lot.

    This makes Bloodroar a pretty nifty ability against units of big multi-Wound models such as Dracothian Guard, Varanguard, Stormfiends and the likes. Just kill one, and with a bit of luck, up to three more can run for the hills regardless of their Bravery.
     
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  7. Seraphage
    Razordon

    Seraphage Well-Known Member

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    Exactly! This is why the experienced players say " it's where its true point cost lies " :D
     
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  8. m0gstar
    Cold One

    m0gstar Well-Known Member

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    Indeed it is quite a strong ability because of this fact!

    Worth saying, though you already probably know; Inspiring presence makes a unit immune to the bloodroar because they avoid taking the test, rather than just being immune to battleshock (auto pass) but still technically taking the test. Figured I'd mention it because I hear it referenced in battle reports sometimes that could make it sound confusing.

    "Inspiring Presence: Pick a unit from your army that is within 12" of your general. The unit that you pick does not have to take battleshock tests until your next hero phase."
     
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  9. Draconder
    Skink

    Draconder Member

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    Despite how expensive the model is in points and how it tends to be a bullet magnet, the Bloodrawr special ability is one of its few saving graces especially against small but powerful units or units with a high bravery.
     
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