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Codex: Grey Knights

Saurus

Chaq Mundi

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I've had a look at the grey knight codex at my local GW, and... wow. Heres the lowdown:

HQ: LOTS of choices: Brother Captain, Grand Master, Librarian, inquisitors from all three Orders, and special characters, lots of special characters.

Elites (of note): Paladins: WS5 2-wound terminators, can have up to 10 in a squad.
Inqisitorial Henchmen: Includes death cult assassins, crusaders, arco flagellants, and Jakaero techno-savants, among others.
Assassins: WS8 BS8 I7 w/ 4 attacks each, and each of the 4 types has awesome abilities; the drawback is they're over 100 points each, and theyre solo.

Troops (of note): Grey Knight Strike Squads: same statline as regular marines, but the squad can use a psychic power per turn, and have nemesis force weapons. Now nemesis force weapons are exactly that: force weapons, which means every unit of grey knights has a power weapon that inflicts instant death if the squad passes a leadership test; that's right, you take 1 leadership test FOR THE SQUAD, and if you pass, ALL of their power weapons inflict instant death. Broken much?
Terminators: basically space marine termies w/ nemesis force weapons.

So yeah, that's pretty much what I remember, at least regarding the cool stuff.
 
Cool, sounds good. I have had a look at some of their models and they do look very very good, I had a small contingent when Grey Knights first got a Codex.

However, as usual, the price of them completely puts me off. I think GW has priced me out of starting anymore armies, I will just finis what I have.
 
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