I'm preparing for our local tournament. And I thought about this 2k list Astrolith and two basiladons stay in the back to burn everything with lasers. Eternity warden and Guards are defence or second striking group. Dread Saurian and Skink priest and starprist are main force to hit giving him save re-rolls, double dmg from jaws on 6's for Saurian and -1 to hit for everybody who will try to attack him. What do you think ? Leaders Saurus Astrolith Bearer (160) - Artefact: Phoenix Stone Skink Starpriest (100) Skink Priest (100) - Priestly Trappings Saurus Eternity Warden (140) Battleline 10 x Saurus Guard (200) - Seraphon Battleline 10 x Saurus Guard (200) - Seraphon Battleline 10 x Skinks (80) - Meteoric Javelins & Star Bucklers Behemoths Bastiladon (300) Bastiladon (300) Dread Saurian (400) - General - Trait: Reckless Total: 1980/2000
I like this, not the standard, great use of the astrolith. Just looks fun. I lke the guard, but I might do 20 warriors instead of 10 guard depending in the situation.
We will play border war and gift from heavens. And I chose temple guards over warriors, because I'm afraid of -2 rend from bolt throwers. Also they have better save, more attacks and rend. In normal close combat they are better IMO. Also what is standard for seraphon players by now ?
I think the big three would he Bloodclaw, Shadowstrike, and Thunderquake builds, or mixed with arcane collegiate.
Recently I played with Bloodclaw starhost. It's really fun to play, but has big two cons lack of shooting and if oldblood or slann get killed almost whole army is killed then : / And with Shadowstrike I'm fed up. That's why I'm trying something new
Interesting list, you will struggle without any battalions though! The 10 skinks look like an afterthought more than anything! I think going with two units of 5 saurus guard and one unit of 10 would probably serve you better and taking the eternal starhost battalion. Same amount of guard but no skinks (10 skinks will not do much damage anyway, especially with javelins), and now you have better saves and potential to do D3 damage rather than 1.
this is good option 2+ save is awesome, but I'm not a fun of 5 wound unit, they just evaporate from spells and other mortals wounds Low wound count is general problem of seraphons sadly : /
But it's the same as your other list except more mobility and no skinks! An experienced player will know that 10 skinks are not worth the fight and not charge them, you'll likely find that those mortal wounds will be fired at your dread saurian a lot of the time. It maybe worth having them to stop charges, but I think the perks of the buffs are worth those 10 skinks.
I'm not defending skinks, they're just to fill battleline requirement xD And I will go probably as you said
So today was our local tournament. I played with this: LEADERS Skink Priest (100) - Priestly Trappings - Artefact : Phoenix Stone Skink Starpriest (100) Saurus Astrolith Bearer (160) - Artefact : Phoenix Stone Saurus Eternity Warden (140) UNITS 10 x Saurus Guard (200) - Seraphon Battleline 5 x Saurus Guard (100) - Seraphon Battleline 5 x Saurus Guard (100) - Seraphon Battleline BEHEMOTHS Bastiladon (300) Dread Saurian (400) - General - Command Trait : Reckless Bastiladon (300) BATTALIONS Eternal Starhost (80) We had some special rules like fog on roll 3- cusing -1 to hit rolls for every unit during one round, and some additional spells. But I'm quite happy with outcome First battle was against Daemons of Tzeentch. I had some bad rolls for initiative and all debuffs of -1 to hit were very painfull to me, but Guards and Skink priest survived till the end Second battle was way better.(against High elves on dragons) Guards were vaporated in two combatphases but Dread Saurian on half wounds ate full dragon in one combat. Also BSB + two bastiladons is great combo.