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AoS Escalation league - how to escalate to 750

Discussion in 'Seraphon Army Lists' started by Tokek, Sep 13, 2018.

  1. Tokek
    Cold One

    Tokek Active Member

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    I have a thread over in the battle reports area about an escalation league I am in. Starting out my list is as follows

    Allegiance: Seraphon
    LEADERS
    Saurus Scar-Veteran on Cold One (100)
    - General
    - Command Trait : Mighty War Leader - Artefact : Light of Dracothion
    Skink Starpriest (80)
    UNITS
    5 x Saurus Knights (90)
    -Lances
    5 x Saurus Knights (90)
    -Lances
    3 x Razordons (120)
    ENDLESS SPELLS
    Soulsnare Shackles (20)

    While I know I am heading towards a Dracothian's Tail sort of list I wanted to let the journey there be a chance to learn my lizards.

    With half of the month gone I am beginning to think ahead to the next month at 750 points and I am torn between a couple of options.

    1. Go straight for the Slann and then probably play a waiting/control game in my matches as I rely on building up summoning points and CP before I have enough hitting power to take the battle to my foes.

    2 Get myself some more Saurus Knights and go with the Firelance Starhost. More bodies on the table and less drops so I can control the pace of the game better.

    I think we all know what a buff-machine the Slann is and if I can stay in the game for 3 or 4 turns the summoning can be a real pain for opponents. So while that list really lacks hitting power it has quite a lot more to it. We are not using realm spells so the Slann will mostly be sitting doing nothing but building up summoning points and while that list archetype really wants the soulsnare shackles I would most likely have to drop them to fit the Slann in.

    The Firelance Starhost buffs the Saurus Knights differently but really not worse than a Slann. The additional charge distance is awesome on them and an additional CP gives them a lot more bite (literally) with the Scar Vet command trait.

    So a question for the wiser heads is - will either or both of those lists really get into a lot of bother due to their lack of having all the tools. Help me make up my mind.
     
  2. LizardWizard
    Chameleon Skink

    LizardWizard Active Member

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    Typically I avoid running any Battalions below 1500 vanguard. I think you will have likely have more winning games with the Slann. You could also just add in a big blob of Skinks or Bastiladon.

    Good luck in your league.
     
    Tokek likes this.
  3. Tokek
    Cold One

    Tokek Active Member

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    Yes the sensible part of me thinks that I probably start paying for battalions when I get to 1250 points and upwards. The only real question mark over that is that I will typically have more drops than most of my opponents which lets them set the tempo of the game.
     
  4. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Tempo should not effect you too much if you can protect your Slann, he can teleport units, bring in summons etc so you can react to whatever your opponent does, keeping him alive is key in the early turns while you amass points or teleport units.

    AS @LizardWizard has already mentioned battalions below 1500 will put strain on your numbers but again your Slann is key in bringing in more.
     
    LizardWizard likes this.

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