I've searched through a few pages of posts and haven't been able to find what I am looking for... Can anyone explain this item to me? Does it mean that the wearer will have a 2+ armor save no matter what? I've never used the item and was looking for ways to kit out a mass of scar-vet cowboys under the 50% on Lords and Heroes and if if it's the way I am interpreting it; this and a luck stone seem awesome... And I'm oblivious to why I haven't used this combination before.
Probaly becuse we can get a 2+ Armor save easier than most . (and +1 for that matter) (cold one, sheild, light armor, scaley skin)
Yeah... I do consistently have 1+ characters, but does the item seriously imply that hey my armor will stop a cannon ball on a 2+ everytime? I mean a 1+ is great and all, but you always fail an a save on a 1 and most of the time there's higher strength or great weapons that make it much worse. Am I correct in my interpretation?
No. It simply means that you give it to a character and they have a 2+ armor save that "cannot be improved". So if you give the character a shield, it won't give him a 1+ save. Not really that big a thing for us as, stated above, we can get that pretty easy. Cannon balls don't allow armor saves anyway.
actually, a cannonball allows an armor save just fine, its just that its str10 giving it a -7 modifier to the save rendering any armor useless.
Which is essentially equal to "ignores armour". It wouuld have been interesting with an item that granted an unmodifiable armour save. Not 2+ though, but maybe something like 4+, which would still be affected by armour piercing and ignore armour, but not strength. Also a way to make AP more useful, as right now, you'd never prefer +1 AP over +1S, kinda like how Flaming are right now. +2 unmodifiable would be pretty broken though. Silvered Steel + talisman of preservation = 2+ unmodified AS/4+ Ward save. You'd be ridiculously tough to kill, and stuff like cannons would bounce right off you.
Thanks SilverFaith. I didn't want to re-state the obvious. I agree with you. It would be pretty cool to have an item that ignored high armor reducing hits like that though. It would help against gun lines. I hope that next edition they include something along those lines. Dwarves (my other army) are pretty nasty this edition. I don't like playing gun lines with them anymore because it's too broken. As much as I have always loved the little stunted people, I think they've been given an unfair advantage.