Discussion in 'Seraphon Tactics' started by Erta Wanderer, Sep 1, 2019.
we might have to make him more expensive i was spit balling his price
Has anyone commented on here about how maybe since Seraphon units have the Daemon keyword in their warscroll that maybe GW should make or use rules from the Chaos Daemons so that in some capacity they actually do something with that little lore tid bit. Thoughts?
sort of we are easy to summon have bravery 10 and we gave the entire army -1 rend reduction to show the ethereal nature of our troops
Out of curiosity, how exactly is the army-wide -1 rend reduction supposed to interact with saurus and skink shields' ability of ignoring rend values of less than 2? If it's the army ability first, this effectively means that the only way to rend them is with a -3 Rend weapon. Otherwise, the shield ability is worthless.
the alliance ability has taken over for the shield ability and the shields ability has been replaced with a 6+ shrug
I am open to a rework, but more testing would need to be done.
Ive dome a 1v1 Oldblood on carnosaur against a zombie dragon and the Oldblood wiped the floor with the zombie dragon
well he is a monster hunter. did you have a vampire on him? if you have them both hit a 10 man they do about the same damage the carnasaur does more to monsters and the VLoZD heals and can fly and has spells. i think that a good price for him would be 320 i've been doing a mass comparisen between units and that seems to be where the numbers are for a non flying hero moster that hits this hard.
ill have more price adjustments soon it's just a really big job.
heck im just going to release it piece meal saurus first
we have already been over warriors and knights they are good at 110 and 150
but ive been looking over guard and comparing them to the latest books and you can get 10 Great swords, Phoenix Guard for 160 and iron breakers for 130 all of these do far more damage and are just as durable as guard. comparing them to ard boys they have very close stat lines at 5 for 90 so i think we should drop saurus guard to 100 for 5.
razordons and salamanders need to go up to 70/180 now that their range problems are solved and they get handlers by default. this is a bit shaky the only one that i could find to compair was ratling guns
Sounds good, I am on translations in the points