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AoS GT Finals 2000pt List

Discussion in 'Seraphon Army Lists' started by LordRibbit, Sep 8, 2017.

  1. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    So after much much deliberation I've finally settled on my list for the finals in October, decided that with the new horde meta I may have a better chance with an anti horde list:

    Slann Great Rememberer, Prism of Amnotek
    Starseer
    Skink Priest, Priestly Trappings, Celestial Rites
    Eternity Warden, Coronal Shield

    10 Guard
    10 Guard
    5 Guard
    20 Skinks with Boltspitters

    2 x Bastildon with Solar Engine

    Eternity Starhost

    1990 Points

    The idea is to use curse of fates and re-rolls to give me good control over teleporting especially turn 1, get the Bastis in close to snipe mortal wound output units or heroes. In the case of fast moving horde armies the skink unit will be a meat shield to take charges allowing the guard to pile in and use their D3 damage.

    It's a tough army when buffed and will be very hard to shift with many mortal wound units (I hope)
     
  2. Joshmunga
    Skink

    Joshmunga Member

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    Yeah that seems pretty dang solid. The Eternal Starhost is my favorite and I love watching people suffer as they figure out how to kill my gaurd. Baiting a charge with skinks to try to get the pile-in, in order to not move the gaurd seems very unlikely IMO. Have you had success with it before?
     
  3. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    Yes several times, mostly when I know my opponent can hit me with a first turn charge and they aren't too sure about what seraphon can do
     
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  4. Meatgrinder
    Skink

    Meatgrinder Member

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    Im actually going to try something like this next time I get a game in. Id pretty much shelved my guard in the last ghb but Im still wrking on my warriors to replace them so I have an abundance of guard. I'll let you know how I get on. Id be similarly interested on how you do in your practice games for the GT. In particular the guard choice and how your local meta shapes up with the new GHB.
     
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  5. Full Metal Maggot
    Skink

    Full Metal Maggot Member

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    Remember though the guard only have the D3 damage on your turn though so usually they just end up charging into the guard. 2+ rerollable doesn't get you many casualties anyways. I only use the skinks to eat charges from things like bloodletters and paladin decimators. Otherwise I throw them out onto objectives using the teleport.
     
  6. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    I will keep you posted although now I'm leaning more towards a fangs of sotek one drop option......
     

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