1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS How do you stop the Frostlord on Stonehorn?

Discussion in 'Seraphon Discussion' started by Iskander, Dec 13, 2016.

  1. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,581
    Likes Received:
    8,452
    Trophy Points:
    113
    This is so cool. I may have to do something like this!
     
    Ritual likes this.
  2. skipperyoss
    Cold One

    skipperyoss Active Member

    Messages:
    126
    Likes Received:
    204
    Trophy Points:
    43
    Yeah, depending on the cost of the archaon bits I will too.
     
    Ritual and Bowser like this.
  3. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

    Messages:
    1,871
    Likes Received:
    1,166
    Trophy Points:
    113
    Here's the TLDR version.

    TLDR.png
     
    Ritual, Bowser and skipperyoss like this.
  4. SimonDread
    Saurus

    SimonDread Member

    Messages:
    64
    Likes Received:
    54
    Trophy Points:
    18
    Shadowstrike Starhost
    Skink priest must see the frostlord
    5 x chameleons (shooting from distance)
    5x chameleons (shooting from distance)
    3 x Terradons (apears 3" from frostlord, flying around to drop the cargo and finished move 3" from FL, shooting sunleech bolts, charging)
    2x assasin hiden in terradons (both with relic blade, with makes thier weapon D3 + 1 damage against heros

    I Killed the Frostlord in Turn one
     
    Bowser and Ritual like this.
  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    15,021
    Likes Received:
    33,048
    Trophy Points:
    113
    You are devoting to the task a full battalion, 720 pts, and you still need some really serious luck.

    On average, you will do 2-4 mortal wounds (so the FL takes 1-2 wounds).
    At that point, given that the FL saves on 3+, you need to do, after all your attacks... 65-75 potential wounds.



    Let's do some math, with average rolls.

    mortal wounds from terradons on a 4+. 1-2 will do it, so 2-4 wounds. The FL takes 1-2 wounds, now it's at 11-12 wounds.

    shooting from Chama skink: 20 shots.
    to hit at 3+, rerolling 1s: 16 successful hits
    to wound at 4+, rerolling 1: 6-7 normal hits, 2-3 special ones. you threaten 11-13 wounds

    Terradons. You can have an Alpha (leader that shoots) or a master of the sky (leader with skyblade).
    Let's say Alpha.
    shooting: 3 shots
    2 to hit at 4+, 1 at 3+, rerolling 1: let's say 2, so 2d6:
    7 to wound at 4+, rerolling 1s: you threaten 4 wounds

    Terradons' charge:
    12 to hit at 4+, rerolling failed ones, 9 hits
    9 to wound at 3+, rerolling failed ones: you threaten 8 wounds

    Assassins:
    12 to hit at 3+, 9 hits
    9 to wound at 3+, let's say 5 are successful at d3+1: you threaten 15 wounds

    After the mortal wounds, the FL still got 11-12 wounds. you are threatening a potential of 40 wounds with no rend: the frostlord will save one third of them, halving the other ones.
    On average, the FL will be alive with still 5 wounds.



    Can it be done? well, if you did it, yes. But you really need the favor of the Dice God. Employing 720 pts vs 460 pts.
     
    Last edited: Apr 9, 2017
    scubrat and Bowser like this.
  6. SimonDread
    Saurus

    SimonDread Member

    Messages:
    64
    Likes Received:
    54
    Trophy Points:
    18
    This Is with thefrostlord, but great maw, bineripper etc are eliminated quicke and still i think its not bad idea.
     
    Bowser likes this.
  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    15,021
    Likes Received:
    33,048
    Trophy Points:
    113
    Ah, yes, absolutely.
    That combo is truly strong as an "all comers list": basically 9/10 you have a solid chance to blast Big Hitters (heroes on Behemoth) on turn one, and it gives you a chance also against the Frostlord.

    But if I'm going against Beastclaw, probably I would use that combo to obliterate the thundertusk, then I can let the stonehorn run across the battlefield, while my chama skinks pop on objectives. ;)
     
    Last edited: Apr 9, 2017
    Bowser likes this.
  8. SimonDread
    Saurus

    SimonDread Member

    Messages:
    64
    Likes Received:
    54
    Trophy Points:
    18
    Thundertusk should be slain by stegodon od bastiladon.
     
    Bowser likes this.
  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    15,021
    Likes Received:
    33,048
    Trophy Points:
    113
    I could agree, but that really depends on the level you're playing.
    That list with shadowstrike starhost with assassins requires 720 pts, and you need minimum other 160 pts for 2 skinks battlelines: 880 pts.

    You can face a Frostlord on Stonehorn and a Thundertusk even at 1000 pts.
     
    Bowser likes this.
  10. KROQ-GAR and GRYMLOQ
    Saurus

    KROQ-GAR and GRYMLOQ Member

    Messages:
    52
    Likes Received:
    32
    Trophy Points:
    18
    You could also use terradon riders in order to get some juicy hits off however, you do risk getting hit by devastating missile weaponry but, at least you can avoid the more overpowered melee weapons that the stonehorn has.

    I just use a Dread saurian to munch up em monsters:D
     
    Bowser likes this.

Share This Page