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AoS Knights or skinks or a mix

Discussion in 'Seraphon Army Lists' started by Slikus Vaw, Jul 27, 2019.

  1. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

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    So i was making some adjustments to my big TQ army, I took out kroak and put in the slann also took out the 6 kroxigors nd put in 3 razordons nd a handler unit so I have some points to play with but cannot decide to take knight or skinks or a mix of both for my battleline. Here my list

    Leaders
    Slann - 260
    Astrolith - 160 (incandescent rectices)
    Oldblood on carno - 240
    Scar-vet on cold one - 100 (sword of judgment)
    EotG- 240

    Battleline
    5 x 3 units of knights - 240 or 10 x 3 skinks - 210

    Artillery
    3 razordons - 120
    Stegadon - 200
    Bastiladon - 280

    Other units
    Handlers - 40

    Battalion
    Thunderquake - 120

    I'm thinking on taking 2 units of knights and one skink unit. With 3 knight units my army is 2k points.
     
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  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I would probably go for the Skinks and use the rest of the points for some of the cheap endless spell in case I need it.

    ...but then I am biased since I like Skinks.
     
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  3. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

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    Ya skinks are quite handy. I have alot of other threats so the skinks usually go unnoticed nd can take some ez objectives. I was thinking of taking the knights to synergize with the scar-vet and for a melee screen for him nd a half circle of skinks at the rear flank with the oldblood in that the circle. But was thinking I prolly won't need to have 2 knights units so will take a skink. The RGJ(gnashing jaws) is tempting tho.
     
    Last edited: Jul 28, 2019
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  4. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    id go knights...skinks are cheaper to summon. 10 skinks is 70/6 where as 5 knights are 80/12.. 10 MPP saves you 2 spells....
     

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