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AoS Krox and Steggy TQ for Slikus Vaw

Discussion in 'Seraphon Army Lists' started by LizardWizard, Jun 25, 2019.

  1. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Here is a Thunderquake list for @Slikus Vaw

    2000pt Thunderquake w/Krox & Steggies


    Allegiance: Seraphon
    - Mortal Realm: Aqshy

    LEADERS:
    Slann Starmaster
    (260)
    - General
    - Command Trait : Great Rememberer
    - Artefact : Ignax's Scales
    - Spell : Stellar Tempest

    Saurus Astrolith Bearer (160)
    Engine of the Gods (240)
    - Artefact : Ruby Ring
    Skink Starpriest
    -Celestial Apotheosis

    UNITS:
    6 x Kroxigor (300)
    - 2 x Moonhammers
    20 x Skinks (140)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers

    BEHEMOTHS:
    Stegadon
    (200)
    Stegadon (200)

    BATTALIONS:
    Thunderquake Starhost
    (120)

    ENDLESS SPELLS / TERRAIN:
    Chronomantic Cogs
    (80)
    Balewind Vortex (40)

    TOTAL: 1960/2000
    EXTRA COMMAND POINTS: 1
    WOUNDS: 117

    I hope this is helpful. This list should preform fine for small RTTs of 10ish players. I would definitely switch to a more standard Bastiladon & Razordon TQ for larger or 2day events.
     
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  2. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

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    yes it is helpful thanks man
     
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  3. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

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    i thought the kroxigors went down to 140 for 3? but i dont have the book yet
     
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  4. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

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    nvm i found a imgur that has the points nd its 150
     
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  5. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

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    whats ur take on a TQ nd shadowstrike army? is it as leathal as it seems on paper?
     
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  6. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

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    i just dont have enuf unit knowledge atm so i wouldnt be able to use the shadowstrike as effective.
     
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  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Allegiance: Seraphon
    - Mortal Realm: Aqshy

    LEADERS:
    Slann Starmaster
    (260)
    - General
    - Command Trait : Great Rememberer
    - Artefact : Ignax's Scales
    - Spell : Stellar Tempest

    Saurus Astrolith Bearer (160)
    - Artefact : Purefire Brazier
    Skink StarPriest (80)
    - Artefact : Ruby Ring
    - Spell : Celestial Apotheosis


    UNITS:
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    6 x Ripperdactyl Riders (280)
    1 x Razordons (50)
    3 x Skink Handlers (40)

    BEHEMOTHS:
    Stegadon
    (200)
    Stegadon (200)
    Troglodon (140)

    BATTALIONS:
    Thunderquake Starhost
    (120)
    Shadowstrike Starhost (180)

    Endless Spells / Terrain:
    Balewind Vortex
    (40)

    TOTAL: 1960/2000
    EXTRA COMMAND POINTS: 2
    WOUNDS: 104

    It doesn't feel worth it to me to combine the two. You could use Terradons and take 3 Krox. Maybe that would be better. It is certainly a Skink themed list.
     
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  8. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

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    hows this list?

    LEADERS:
    Slann Starmaster
    (260)
    - General
    - Command Trait : Great Rememberer
    - Spell : Stellar Tempest

    Saurus Astrolith Bearer (160)
    Engine of the Gods (240)
    Skink StarPriest (80)
    - Spell : Celestial Apotheosis


    UNITS:
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    3 x Ripperdactyl Riders (140)
    1 x Razordons (50)
    3 x Skink Handlers (40)

    BEHEMOTHS:
    Stegadon
    (200)
    Bastiladon (280)

    BATTALIONS:
    Thunderquake Starhost
    (120)
    Shadowstrike Starhost (180)

    Endless Spells / Terrain:
    Balewind Vortex
    (40)

    TOTAL: 2000/2000
    EXTRA COMMAND POINTS: 2
    WOUNDS: 90
     
  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Give it a try. 3x Ripper Shadowstrike normally doesn't do too much in my experience, but with the all the shooting it might still work well enough.
     
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  10. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

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    thats what i was afriad of. but will give it a try once i get those rippers. if im able to get the EotG summon should i do 3 rippers with this list then teleport them over?
     
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  11. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    if you drop the basti down to a second steg you will have 80 points to play with, and two stegadons can move each other after a teleport to be in combat on turn one. essentially you would convert this list to full balance... a nasty alpha strike (2x stegadons and the 3 rippers) essentially anywhere on the board you want it. with the 80 points left over you can throw in Cronomatic cogs and now you have a slann to summon more baddies in on turn 2/3 or whenever (depending on how well your alpha goes). essentially this one small change gives you a little less shooting initially, but gives you both the IN YOUR FACE threat of an alpha turn one AND the versatility of a summoning list
     
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  12. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    only bad thing is you are 5 drops. Slann, AB, TQ (steg steg EoTG razor, handlers) SS (StarP, 2x skink, rippers) and then the last unit of skinks
     
  13. Workschmock
    Saurus

    Workschmock Member

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    Ilkain, do you think a 8 to 3" charge is safe enough for a tournament? I am bad at dice rolls, so I always try to minimize risk.
     
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  14. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    you have to treat it as a mathematical average. so your charges should be calculated as if they will be 5" in that situation (4" is 50% of 1d6). and yes I think 5" on 2d6 (average 7) is a safe bet.
     
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  15. Workschmock
    Saurus

    Workschmock Member

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    Ok I hope he's lucky then. Just happened too often to me and if 50% of the stegs fail the charge, they might get wiped out.
     
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  16. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    e
    even if they fail the charge they are still in flamer range :)
     
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  17. Workschmock
    Saurus

    Workschmock Member

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    True. If it fails a charge after rolling a 1 in the hero phase, the 8" range is not enough, so the less the failed charge distance is, the more models can be flame grilled.
     
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  18. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    I mean... 1's are always bad (except battleshock) so yeah... but the math is sound lol.
     
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  19. Workschmock
    Saurus

    Workschmock Member

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    That's why I love Shadowstrikes. Even I don't roll double 1 that often.
     
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  20. Slikus Vaw
    Cold One

    Slikus Vaw Active Member

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    i do definately like this idea nd will try it out just need some rippers :) wish they would have reduced the point value of the handlers they r almost useless lol

    the 5 drops aint too bad of a thing for me. ive been doing good deployments. but i also wont get any rerolls for my TQ until i can get EotG nd AB in range prolly soonest 2nd turn unless i take the second priority nd have them move forward nd then they might be in range for some runs from the EotG nd AB. a double turn would be devistating tho
     
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